Maps Feature on D&D Beyond Becomes Free to Use

The service goes free on September 16th.
dnd maps header.jpg


Wizards of the Coast is making its popular 2D VTT service Maps free-to-use over on D&D Beyond. Announced today over on their website (and likely coinciding with a press event over on Gen Con), D&D Head of Franchise Dan Ayoub announced that its Maps VTT service will be free to anyone with a D&D Beyond account starting on September 16th. Anyone with an account will be able to host a game over on Maps, a privilege that was previously reserved for Master-tier subscribers.

Maps became the default VTT service for Wizards of the Coast after it started to wind down the expensive 3D Sigil service just a few days after launch. The service allows players to use official D&D maps pulled from most adventures as well as 2D tokens. Starting with Dragon Delves, the service also includes pre-made maps using encounters from adventures.
 

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Christian Hoffer

Christian Hoffer

It's not a new idea.
I was referring to multiple divisions doing it all at the same time. In the corporate world, in my experience, that's because there's a new VP who's hot to put their stamp on things or someone dropped a silly amount of money on a consultant and now feels obligated to enact some of their suggestions.
 

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I was referring to multiple divisions doing it all at the same time. In the corporate world, in my experience, that's because there's a new VP who's hot to put their stamp on things or someone dropped a silly amount of money on a consultant and now feels obligated to enact some of their suggestions.
Wizards have had the Pauper format panel since early 2022. According to the announcement, they were formed because the format was fairly popular, but not popular enough for Wizards to dedicate enough internal resources to it so they figured it was better to have prominent community folks provide input on bans and such.

Commander is somewhat a different story. Commander, aka Elder Dragon Highlander, had historically been handled outside of Wizards' purview, by a 5-member Commander Rules Committee backed up by a Commander Advisory Group. It started as an oddball rules variant but had, I believe, become the most common way of playing, and Wizards had been providing more and more direct support for it, with Commander-specific preconstructed decks and sets. Anyhow, the CRC had historically been fairly restrictive with bans, but last year they handed down four at once. One of these was expected, with a card that had proven to be both annoying and excessively powerful in multiple formats (Nadu, Winged Wisdom). But the other three had been around for a fair while and were considered staples of the format, at least for those who want powerful decks: Mana Crypt, Dockside Extortionist, and in particular Jeweled Lotus. Because of the predatory secondary market for Magic Cards, these were quite expensive, but having them banned in Commander made the prices drop – the no-frills version of Jeweled Lotus went from about $90 to about $30.

This made a lot of crazy people who thought of their Magic collection as an investment, as opposed to a collection of game pieces, very angry, and because of the Internet people blamed the CRC for costing them lots of money, sometimes even leading to death threats. As a consequence, the CRC didn't really think they wanted to deal with that nonsense anymore, and asked Wizards to take over the format, and now Wizards is responsible for it with the Commander Format Panel (to some degree but not wholly consisting of the old CRC and CAG) advising.

The Pauper format panel seems to be doing pretty fine. The jury is still out on the Commander format panel, but they did continue the former CRC's work on a system that's supposed to be a shorthand for measuring how strong your deck is, to provide a starting point for table discussions about appropriate decks, and that seems to be working out fine.

So if something like that is what Wizards has in the works for D&D as well, I'm all for it.
 




The one thing about the Magic format panels though is that they are primarily metagame-oriented. They deal with things like card bans and deck construction rules/parameters. AFAIK, they have little to no influence on the actual releases – they might be consulted on certain things within their purview, but generally R&D does their thing and then the format panels deal with the fallout. But D&D doesn't really have a metagame in the same way. For a D&D player, metagaming means "there's no way the DM would put a death trap here without a way to disarm it, so we just have to find it." So I'm having a harder time figuring out what the D&D advisory board would be doing, unless Wizards is going to start listening regarding actual business stuff.
 


Maps going free is great.

That message is bizarre and rings of "corporate said we had to say this" sort of wording. The D&D team is working far ahead on projects and I wonder if the 2024 books didn't hit the marks they expected (being based on popularity over a year old) and realization is starting to set it. At the very least, the rush D&D had during the pandemic is cooling and maybe they're starting to notice. Fractionalization seems to be setting in. But I very much doubt WotC D&D will see the surge it had just a few years ago.
 

That message is bizarre and rings of "corporate said we had to say this" sort of wording. The D&D team is working far ahead on projects and I wonder if the 2024 books didn't hit the marks they expected (being based on popularity over a year old) and realization is starting to set it.
Alternately, D&D chatter online has been full of predictions of doom with the departure of the highest profile folks over the last few weeks and the new guy in charge has decided it's time to start introducing himself. It's a good idea no matter how sales are going.
 

So...as much as WotC has been its own worst enemy for the past several years, this seems like a good development (if one that was kinda unavoidable given the competitive landscape).

Possibly a small first step in winning back trust as competent stewards of the game, but they still have a long way to go as far as I'm concerned.
 

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