Maps getting crappy now that "tiles" are used to make them?

The Delve products use the tiles.

Other than that, what are you even talking about? "I noticed that Dungeon has stopped making maps and now is making them with dungeon tiles." Worse than Death doesn't use dungeon tiles. Haven of Bitter Glass doesn't use them. What does? The item explicitly labeled as a Delve followup adventure? Am I missing something? Or is this asserted trend completely fantastical?
 

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I want pretty maps.

I say here that with Dungeon tiles I will have pretty maps where it counts, on the table.

The maps before would just be a handful of lines on a battlemap. I got a cool map that the players would likely never see. With Dungeon tiles map I have the option of putting the cool map on the table where the players can see it. Much better from an aesthetic POV.

Of course the ideal for me would be for the maops to be available to print out, separated into sheets for 8 1/2" x 11" paper. Allowing them more options, less prep time for me, and better looking table maps that what I can draw.

Seriously, most "pretty" maps get wasted because the players never see them.
 

I don't mind it, but I don't like that some of the maps require multiples of the same set... I noticed that with Dungeon Delve after I bought one set (Fane of the Forgotten Gods) that a lot of the adventures used multiple tiles that would require buying a second set of them.

Most of them times they have used the sets it seems to assume 2 of the same set. I did purchase 2 or 3 of the outdoor set because they are so flexible, useful, and to date the only outdoor set.

They need more outdoor sets!
 

Other than that, what are you even talking about? "I noticed that Dungeon has stopped making maps and now is making them with dungeon tiles." Worse than Death doesn't use dungeon tiles. Haven of Bitter Glass doesn't use them. What does? The item explicitly labeled as a Delve followup adventure? Am I missing something? Or is this asserted trend completely fantastical?

Just because it bears repeating. I sense a storm in a glass of water.
 

These days I only run games for my kids and their friends. The Tiles are awesome for that.



To be used in published adventures..... six or 1/2 dozen. What is stopping you from drawing them out still or "adjusting" maps for taste?
 

I also prefer to draw maps ahead of time, and cover up unrevealed parts with newspaper. I like the tiles, I think they're cool, but in practice I haven't figured out how to use them in a way that's more convenient than simply drawing ahead of time.
They're not - unless someone has figured out some kind of crazy way to do it.

Dungeon Tiles are pretty and a great concept, but I found them to be seriously flawed during actual play.

-O
 

I like the idea of tiles, but if you think you can just plunk some down and go, think again. I have found that if I want to use them effectively, I have to build ahead of time. When I need to improvise something, it's a lot easier to use an erasable marker and a battle mat. What the tiles are good for is creating a little visual impact for a non-artist who does not have an area of terrain pieces and so forth. But in that purpose, they add to, not subtract from, prep time.
 

the delve products use the tiles.

Other than that, what are you even talking about? "i noticed that dungeon has stopped making maps and now is making them with dungeon tiles." worse than death doesn't use dungeon tiles. Haven of bitter glass doesn't use them. What does? The item explicitly labeled as a delve followup adventure? Am i missing something? Or is this asserted trend completely fantastical?

qft
 


Other than that, what are you even talking about? "I noticed that Dungeon has stopped making maps and now is making them with dungeon tiles." Worse than Death doesn't use dungeon tiles. Haven of Bitter Glass doesn't use them. What does? The item explicitly labeled as a Delve followup adventure? Am I missing something? Or is this asserted trend completely fantastical?

To add to this, I've had three adventures published in 4E Dungeon. One was an update of a 3E adventure, one was a tie-in to Draconomicon, and one was part of the Scales of War.

For none of them did I even so much as look at, or even think about, Dungeon Tiles. I don't own any Dungeon Tiles. I drew the maps as I envisioned them (and as best as my feeble art skills allowed), and sent them in.

Tiles played exactly zero part in the process.
 

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