D&D General Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.

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The Chokecherry Islands

Beyond the Mulberry Sea the oceans become wilder and mainly uncharted except along the sealanes between The City of Flowers in the Autumn Lands and Winterspire and Letath on the far shores. Not far off the routes are the Chokecherry islands. They are rarely visited except to resupply along the voyage, or by the smaller traders that ply the routes – the settlements here don’t really qualify as cities to most traders.

There are five islands in close proximity in the chain. “The Twins” to the north, a pair of smaller islands with no established names (they just appear as “Chokecherry Islands” on most charts and maps, although the locals call the smallest jungle-covered island “rot grub island”), and the southern island which is usually called “Mossport” even though that town is the smallest settlement on the islands.

The islands were once home to a major trading empire whose ships plied the oceans in all directions. But all that remains of those days are ruins of ancient cities, some sinking into the swamps, others crumbling into the ocean, and the Pale City using maybe five percent of the old buildings that predate it.

Ship traffic usually avoids the northern of the twin islands, skirting around the desolate “Pale City” for one of the friendlier towns of Crown Port, Mossport, or River Town. The latter of these is the biggest settlement on the islands, and is built on the edge of what was once a citadel for giants. The Giant’s Tor stands as a backdrop to the town with its Brobdingnagian structures, and the river is bridged by a massive stone bridge that once held the traffic of giant feet over the river. All that remains of the giants is a small enclave of degenerate hill giants on the volcanic island across the bay.

I’ve also included a version of the map with notation about the sites to be explored or avoided for intrepid adventurers and merchants.

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Ironspire Island

On the western side of Loblolly Lake is a small island clearly visible from the shore because of the rust-red tower that seems almost as big as the island itself. The rust-red rocks of the tower have given the island the moniker of Ironspire – not really all that creative, and definitely not indicative of the actual materials involved (and honestly, it is only a three-story tower, not much of a spire either).

While it is in active use currently (by Counselor Terk’s “operations division”, a squad of adventurers and mercenaries that handle issues that the city can’t address directly), it is a pretty wet and miserable place, especially once you descend into the lower levels. Most of the island is about twelve feet above the beaches at the level of the lake – and close investigation of the cliffs of the island will find a small “sea cave” along the east side that doesn’t seem to go very far under the island. It actually links to a series of tight underwater passages that eventually lead to the cistern under the tower.

Whether or not there is a boat tied up on the stone bollards in the water south of the island, there are foot prints on the southern beach and an obviously well-trod trail between the beach and the door into the tower. The tower itself is made in two parts – a square tower with battlements that juts into the lake (the walls of which extend down the height of the cliffs into the lake proper), and a hexagonal tower with a peaked slate roof that reaches up a level above the square tower.

The interior of the tower is fairly simple, with one room in each of the two portions of the tower on each floor until we descend underground. The ground floor consists of a “welcome” hall where visitors are greeted (often with arms) and a room with an open centre looking down on the level below and spiral stairs up and down the tower.

The second level of the tower contains two rooms used for sitting, reading, playing games, eating, and most other social activities by the inhabitants. Both are pierced in many places by arrow slits, and there are murder holes above the front entrance.

The next level is reached by a ladder in the hexagonal structure that opens to a trapdoor on this level. Here the hexagonal tower has multiple curtained windows and several tables used by the resident alchemist for their experiments – the longest table on the south-east side being a small garden bed for rare herbs and ingredients. This level is the rooftop of the square tower, where a few of the operators spend their time on nice days.

The first level beneath the towers has some storage and serves as a larder and pantry for the rest of the structure. While cooking is usually done on the second level of the hexagonal tower, grabbing a snack usually involves coming down here and searching through barrels of apples and such. The rest of this level is pretty empty, with stairs down to the cistern in the south, and the spiral stairs to the underwater level of the tower.

This lowest level of the tower is perpetually damp and mouldy. The south side is the cistern, where the tower’s emergency water supply is fed from the lake outside. The north side is a set of three wet and unpleasant rooms, and a fourth used by the two very clever scrags that are full members of the operations division, but generally kept under wraps.

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 7,200 x 10,800 pixels in size (24 x 36 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares that works with the furnishings as presented) – so resizing it to either 1,680 x 2,520 or 3,360 x 5,040 pixels, respectively.

Ironspire Island
 

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Bareface Canyon Mine

Bareface Canyon is a small box canyon in the badlands roughly a day’s travel from the city. About a hundred years ago a rebellious dwarf came to the canyon and “evicted” the small clan of bugbears lairing in the caves on the west side with extreme prejudice and then started a small mining operation opposite the bugbear caves. The dwarf was obviously an exile from his kin, and went by the ridiculous moniker of “Grimbold”… and due to his shaving of his beard he was more commonly known as Bareface.

Grimbold kept his small silver mine working for about a decade before giving up and moving on (or perhaps being killed by the kin of the bugbears he had evicted). And the box canyon has been generally quiet since then – occasionally used by bandits and exiles as a temporary home but it is either too far from the city or too close to the city for either type of inhabitants and they too move on.

Unbeknownst to the locals though, Bareface Canyon has become the unlikely home to a small cult of assassins in service to Solicitor APHAZROS, Demon of Lost Stones, Distant Relations, and Murder Paid For In Copper. (It’s a strange portfolio, but someone had to take it). They chose this location because it is almost exactly 41,217 steps from the gates of the city (a combination of APHAZROS’s magic numbers of 41, 21 and 7). The once again removed the new clan of bugbears that had taken up residence here, and used magic and pickaxes to add the structure deep in the caves on the northwest side – a small temple to their demonic patron. The rubble from their work was added to the existing piles of tailings from Grimbold’s old silver mine (but any decent miner can immediately tell that the very new stones from the older stones that date back to the mining operation).

And what brings adventurers here? Obviously if they catch wind of the cult of Solicitor APHAZROS most groups will want to deal with it (and some might want to join it). However, there is also an old diary of Grimbold Bareface’s that details where in his mines he hid a few gems that he stole from his old clan before leaving in exile. And there are these weird deaths involving the various bugbear clans in the region, each bugbear being found with a single copper piece pinned to their foreheads…

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,600 x 12,000 pixels in size (32 x 40 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,240 x 2,800 or 4,480 x 5,600 pixels, respectively.

 

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Beneath the Black Cairn

“The Black Cairn” is the name the locals give the ruins of Bormomble Bastion, razed and forgotten generations ago leaving only some stonework remnants, a few walls, and an ancient doorway into the haunted depths below.

More recently, another entrance has been made, as portions of the underground structure collapse, producing what appears to be a sinkhole amid the ruins that leads deeper into the dungeons. The dungeons themselves provide few hints as to their original purpose – they are multi-tiered and have a number of strange rooms that are quite frankly difficult to explain. A circular chamber with a two-foot-deep lower tier in the centre; a chamber with massive statuary heads on each side leading to the doorway; another with four small columns and a three-foot-deep, one-foot-wide “trench” through the middle of it; and a set of alcoves that feel like they would be tombs, but which have stone tables in them.

There is also a secret passage that connects to three points in the structure, and a small room. This is where the belief that the ruins are haunted comes from – a solitary sorcerer lives within the secret area currently as they prepare to mount a second expedition into the lost depths below. Their first expedition ended in disaster and they are the only survivor. Now they wait for a new team of help to arrive in response to their sendings and guard the area jealously.

The corridor that leads to the Lost Depths is secured by a heavy iron door with a large rusty lock built into it. The lock shows signs of recently being used, and the sorcerer in the secret chamber guards the large brass key jealously.

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 7,200 x 10,800 pixels (24 x 36 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10‘ squares) – so resizing the image to 1,680 x 2,520 pixels or 3,360 x 5,040 pixels, respectively.

 

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The Ruined Temple

Deep in the Delaver Jungle is an old temple dedicated to Regent Azaselse, demon of fecundity and unchecked growth. As the Delaver Jungle grew up around the temple, the congregation slowly declined and moved on – after all, the unchecked growth of the wild jungles were a success, and the strange mutations of the local troglodytes made them more and more dangerous…

The doors to the temple interior are all locked and sealed to keep others out, but the years have not been kind to the rest of the structure. Many of the main worship area’s crystalline windows are shattered, and one of the heavier crystal windows on the east side has been pushed through by a huge carnivorous plant.

The chambers beyond the main worship area are a mess. Years ago the local troglodytes managed to get in via the window where the carnivorous plant is now and dug around much of the building searching for tools and weapons they could use. Breaking the taboos of the church kept only the bravest of the troglodyte warriors away, and even they would not dare to descend the stairs into the lower reaches of the building.

Later explorers climbed in through the broken windows, but could not get through the sealed portals and were unwilling to risk the plant beast. Attempts to break through the secret door using the massive pews as a battering ram proved ineffective and they abandoned their pursuit of treasure.

The area below the temple has been intentionally left blank – a place where any other dungeon can be placed.

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,600 x 9,600 pixels (32 x 32 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares) – so resizing the image to 2,240 x 2,240 pixels or 4,480 x 4,480 pixels, respectively.

 

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