D&D General Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.

Scavengers-Deep-28.jpg
Scavengers’ Deep – Map 28

The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated.

But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling underground complexes dedicated to research, training, and breeding their slave species.

This is the twenty-eighth map in the Scavengers’ Deep series – this map sits directly east of Map 19, and is the third map in the new column started with map 26 and map 27 to the north.

We are beyond the defile now and exploring the complex and some caves that are connected to the complex and that lead off to the south and east. The large passage in the centre of the map leads back to the main passages of map 27. We have the continuation of the cistern from map 27 on the left, along with more pipes that transported water from the cistern back when it was full. Near the centre of the map is a variation on the breeding pits found throughout the complex. This one has more of a horseshoe shape than the usual circular shafts, and lacks much security beyond a pair of locked doors at the entrance. The main hallways meet here on the upper level of this pit where one could have looked down on the poor wretches below.

The caves twist and turn through this area, and at one point one of the water pipes does through the main cave almost 40 feet above the floor of the cave.This set of caves is quite damp, and while there is no stream flowing through them water accumulates in all the low points and small pools and ponds form in the lowest chambers. There is a thick, earthy smell, and further to the south, these caves start being infested with massive fungal growths.

Passages and a large empty water pipe lead to the west to map 19, and connections to the next map (map 29) are either through the small section of the complex in the southwest corner that connects 19 to 29, or via the caverns (or taking a roundabout route through the next column of maps when those get added to the structure).

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I've also included a low resolution map of the current state of the Scavengers’ Deep – 28 of the planned 54 maps are all connected in this set. But there’s still a lot more to go!

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 x 14,400 pixels (48 x 48 squares) in size. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 x 3,360 or 6,720 x 6720 pixels in size, respectively.

 

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