Dire Lemming
First Post
Hm, I have the FR:CS book. But I've never really played a FR game, excluding the computer games. I'm interested, but I'm in allot of games already, some of which may or may not drop dead for no apparent reason. :\
Yay! So did the Dragonborn stuff strike you as appropriate for the campaign's theme, or would do you prefer the dragonwrought angle?Tharune said:Ambrus, looking over the material you sent, I don't see anything unbalanced. Let's try it out and see what we get.
Definitely the archery path. As for the silversheen, it never hurts to be prepared, and I had a lot of money since magic armor would have been more than a third of the total.Tharune said:Redclaw, your ranger looks good. I assume he's going for the archer specialization?
And silversheen, that adds alchemical silver to weapons for an hour? Must remember
to throw werewolves at you![]()
Name: Carfal
Male Half-Orc Cleric 3
Neutral Good
Origin: Sembia
Strength 10 (+0)
Dexterity 14 (+2)
Constitution 10 (+0)
Intelligence 14 (+2)
Wisdom 15 (+2)
Charisma 8 (-1)
Size: Medium
Height: 6' 7"
Weight: 200 lb
Skin: Greenish-gray
Eyes: Yellow
Hair: Black; Straight; Thin beard
Patron Deity: Deneir
Domains: Good, Knowledge
Energy: Positive [Healing / Turns Undead]
Total Hit Points: 16
Speed: 30 feet
Leather armor [light; + 2 AC; max dex + 6; 15 lb.]
Armor Class: 14 = 10 + 2 [armor] + 2 [dexterity]
Touch AC: 12
Flat-footed: 12
Initiative modifier: + 2 = + 2 [dexterity]
Fortitude save: + 3 = 3 [base]
Reflex save: + 3 = 1 [base] + 2 [dexterity]
Will save: + 5 = 3 [base] + 2 [wisdom]
Masterwork Dagger [+1 attack, 1d4 damage, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Attack (handheld): + 4 = 2 [base] + 2 [dex (weapon finesse)]
Attack (missile): + 4 = 2 [base] + 2 [dexterity]
Grapple check: + 2 = 2 [base]
Light load: 33 lb. or less
Medium load: 34-66 lb.
Heavy load: 67-100 lb.
Lift over head: 100 lb.
Lift off ground: 200 lb.
Push or drag: 500 lb.
Languages: Chondathan Common Dwarven Orc Draconic
Feats:
Inscribe Rune
Weapon Finesse
Skill Name / Key Ability / Skill Modifier / Ability Modifier / Ranks / Misc. Modifier
Appraise Int 2 = +2
Balance Dex* 2 = +2
Bluff Cha -1 = -1
Climb Str* 0 = +0
Concentration Con 4 = +0 + 4
Craft (calligraphy) Int 10 = +2 + 6 + 2 [w/ tools]
Diplomacy Cha -1 = -1
Disguise Cha -1 = -1
Escape Artist Dex* 2 = +2
Forgery Int 2 = +2
Gather Information Cha -1 = -1 + 0
Heal Wis 2 = +2
Hide Dex* 2 = +2
Intimidate Cha -1 = -1
Jump Str* 0 = +0
Knowledge (history) Int 6 = +2 + 4
Knowledge (religion) Int 6 = +2 + 4
Listen Wis 2 = +2
Move Silently Dex* 2 = +2
Ride Dex 2 = +2
Search Int 2 = +2
Sense Motive Wis 2 = +2
Spellcraft Int 8 = +2 + 6
Spot Wis 2 = +2
Survival Wis 2 = +2
Swim Str** 0 = +0
Use Rope Dex 2 = +2
* = check penalty for wearing armor
Craft >=5 ranks gives + 2 on related appraise checks.
Zero-level Cleric spells: 4 per day
First-level Cleric spells: 3 (2 + 1) per day + 1 from a domain
Second-level Cleric spells: 2 (1 + 1) per day + 1 from a domain
Half-Orc:
+ 2 strength / -2 intelligence / -2 charisma (already included)
Darkvision (see 60 feet in pitch-dark)
Cleric:
Alignment Aura
Spontaneous Casting (cure)
Turn Undead (2x/day)
High wisdom gains bonus spells daily
Good domain: cast [good] spells at +1 caster level
Knowledge domain: cast divination spells at +1 caster level
Cash: 164gp, 4sp
Equipment:
Masterwork Artisan's Tools (not generally carried) 5 lb., 55gp
Wooden holy symbol 1gp
Traveler's outfit
x2 Masterwork Daggers 2 lb., 604gp
Leather armor 15 lb., 10gp
Backpack 2 lb., 2gp
-blanket 3 lb., 5sp
-x4 rations 4 lb., 2gp
-waterskin 4 lb., 1gp
-ink vial 8gp
-inkpen 1sp
-potion of [i]neutralize poison[/i] 750gp
-potion of [i]tongues[/i] 750gp
scroll case .5 lb., 1gp
-5 sheets parchment 1gp
-scroll of [i]entropic shield[/i] 25gp
-scroll of [i]resist energy[/i] 150gp
-scroll of [i]augury[/i] 175gp
[B]Name:[/B] GHELT the SHIN
[B]Class:[/B] Rogue
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] Tymora
[B]Region:[/B] Moonsea (Zhentil Keep)
[B]Str:[/B] 10 +0 (2p.) [B]Level:[/B] 3 [B]XP:[/B] 3000
[B]Dex:[/B] 16 +3 (10p.) [B]BAB:[/B] +2 [B]HP:[/B] 16 (3d6)
[B]Con:[/B] 10 +0 (2p.) [B]Grapple:[/B] +2
[B]Int:[/B] 12 +1 (4p.) [B]Speed:[/B] 30'
[B]Wis:[/B] 10 +0 (2p.) [B]Init:[/B] +5
[B]Cha:[/B] 15 +2 (8p.) [B]ACP:[/B] -1
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +3 +0 +3 +0 +0 +0 16
[B]Touch:[/B] 13 [B]Flatfooted:[/B] 13
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] +1 +0 +1
[B]Ref:[/B] +3 +3 +6
[B]Will:[/B] +1 +0 +1
[B]Weapon Attack Damage Critical[/B]
MW Short Sword (x2) +4/+4 1d6/1d6 19-20/x2
Short Bow +5 1d6 x3
Dagger (x3) +5 1d4 19-20/x2
[B]Languages:[/B] Common, Damaran, Chondathan
[B]Abilities:[/B] Sneak Attack +2d6, Trapfinding, Evasion, Trap Sense +1
[B]Feats:[/B] Two-Weapon Fighting, Thug, Weapon Finesse
[B]Skill Points:[/B] 60 [B]Max Ranks:[/B] 6/3
[B]Skills Ranks Mod Misc Total[/B]
Bluff 6 +2 +8
Climb 3 +0 -1 +2
Diplomacy 3 +2 +2 +7
Disable Device 6 +1 +2 +9
Escape Artist 3 +3 -1 +5
Gather Information 6 +2 +8
Hide 3 +3 -1 +5
Intimidate 6 +2 +4 +12
Move Silently 3 +3 -1 +5
Open Lock 6 +3 +2 +11
Search 6 +1 +7
Spot 6 +0 +6
Tumble 3 +3 -1 +5
[B]Equipment: Cost[/B]
Backpack 2gp
Flint & Steel 1gp
Grappling Hook 1gp
Belt Pouch (x2) 2gp
Everburning Torch 110gp
Waterskin 1gp
Antitoxin (x2) 40gp
MW Thieves' Tools 100gp
Rope, Silk 50' 10gp
Rations (x3) 1.5gp
MW Short Sword -
MW Short Sword 300gp
Short Bow 30gp
Arrows (x20) 1gp
Dagger (x3) 6gp
Studded Leather 25gp
Potion: CLW (x3) 150gp
Potion: Invisibility 300gp
Dust of Dryness 850gp
[B]Money:[/B] 769gp 5sp 0cp
[B]Age:[/B] 23
[B]Height:[/B] 6'1"
[B]Weight:[/B] 145lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Brown
[B]Skin:[/B] Pale