[Market Research]Wind in teh Willows d20


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@Stormonu: Isn't the Redwall world basically a medieval one, with the trappings but not the details of Earthly history? The anthropomorphic animals, as I recall, are very much so, pretty much human except in appearance.

I may be (Am I?) understating the degree to which natural history of animals informs the essentially "beast fable" novels.

However, I am pretty confident that a medieval-ish rules set should provide most of the basic necessities. There's not (IIRC) anything like magic in the typical fantasy-game sense, but rules for magic might serve as starting points for special abilities that require representation.
 


slightly OT

A mate of mine is always asking for a "carebears" or "my little pony" game. So there should be a market for a more serious "animal" game.

A D20 TMNT and other strangenesses would be nice as well. ( the mutant- animal power are very good) if your doing some kind of modified animal game their worth looking into.)

Ka-BLAM! Ask and ye shall recieve (No. I'm not the creator of the file)

I'd be interested in something along the lines of Wind in the Willows, Redwall (although the author has stated his distaste for gaming), Carebares, or Gummi Bears.
 

Obviously it would include a vast array of rodents, amphibians and other furries as PC racial choices, with a current write-up of the gameworld's major NPC's - Badger, Gerbil, Toad, Cinnabun Bear, etc.

I'm a big fan of the original 1908 British classic by Kenneth Grahame:
The Wind in the Willows - Wikipedia, the free encyclopedia

I'd by d20 based on that in a heartbeat. In fact, I've already used some illusions to it in D&D -- when I ran the Standing Stones module, it was appropriate for some of the NPCs for reasons I won't spoiler.

But Gerbil? Cinnabun Bear? Seriously? Sounds like a recent knockoff Disneyfied version. I'd say "icky, what did they do to it?" to that. <shrug> Maybe I'm too old for your target audience.

Ah, apparently I fell for the troll and those characters haven't actually desecrated the original work yet . . .
 
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@Stormonu: Isn't the Redwall world basically a medieval one, with the trappings but not the details of Earthly history? The anthropomorphic animals, as I recall, are very much so, pretty much human except in appearance.

I may be (Am I?) understating the degree to which natural history of animals informs the essentially "beast fable" novels.

However, I am pretty confident that a medieval-ish rules set should provide most of the basic necessities. There's not (IIRC) anything like magic in the typical fantasy-game sense, but rules for magic might serve as starting points for special abilities that require representation.

Yes, Redwall is medieval, though the animals are relatively their real size (for examples, badgers are pretty much giants compared to the mice of the book).

While I could use a D&D ruleset to emulate Redwall, it would kind of be like using D&D for Harry Potter's world - an imperfect fit. I'd rather see a tailored system.
 

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