Rechan said:
Looking at the material in the books, let's put you in the chair of the designers. How would you have marketed it to the internet audience?
Well, first off, designers are not marketers.
What would you have put in design & development articles and blog posts?
I feel that what they did with 3E was an example of very good marketing. When 3rd edition came out, Dragon was still in print, and they had all kinds of good stuff. Articles like 10 ways you can play 3rd edition today, and the inside looks at their new art really helped.
I think that 3rd edition came at a time when people were asking for better mechanics, more options, and more consistency within the rules. 3rd edition provided that and they were able to market 3E based on that set of premises.
4th edition had a real problem because there was no game mag anymore so they had to get the word out on their website. This means that they were essentially appealing to the gamer elite that follow it obsessively online (like all of us) and then hope that word trickles down to the players and groups everywhere. For what they did in this regard, I think they did OK.
In fact, I keep hearing all of these problems with the way 4E was marketed, yet it seems to be selling pretty well. Like the switch to 3rd edition, the new edition isn't for everybody. Personally I wish the game was sort of a cross between editions that still allowed for all the character options of 3.x but had the ease of preparation of 4th edition. Oh well, you can't win them all, and I'm also getting a bit off on a tangent.
I don't really see the smarminess that many people are accusing WotC of, to be honest. When I watch the videos with Chris Perkins talking about the innovations of the new books, I see an old friend who is talking about something he is obviously very proud of. When I see that Gen Con '07 video, I see the same guy with a variety of over the top hairstyles in a light-hearted look at where the game has been and where it's headed. When I saw Scott Rouse post online, I saw a guy who was doing his best to extend his hand out to a gaming public, half of which was just as likely to bite it off at the wrist if they had the chance.
I'm not saying that everything was perfect, and I'm also not saying that I'm absolutely in love with the entire new game and the GSL. I have my reservations, there are some areas that I wish they wouldn't have changed as much, or wish they would have done differently, but overall I see 4E as a decent game. What's more, after all the marketing of 4E, I had a pretty good idea what was going to be inside. There weren't any big surprises that made me immediately regret my purchase.
So how would I have done it differently? I would have done the following:
* Not been in such a hurry to kill the printed form of Dragon and Dungeon so that I could use the shelf space they occupy in the mainstream book stores as prime 4th edition marketing space.
* Provided a working character generator, free of charge, at launch, which covers more than just 1st level characters.
* Waited to release KotS until after the rules were available, and then make it less deluxe to keep costs down (I won't buy it because I don't feel that any D&D adventure of that size is worth $30).
* Not released those preview books (I really can't think of any other case where a publisher of any media has been able to charge the consumer for something that is really just advertising).
* Given the fans some reasons behind the changes they made to the IP. Why exactly was the half-orc dropped? Why add Dragonborn? Why drop the barbarian, druid, and bard (incidentally I can think of several reasons why those classes should be dropped and not brought back under any circumstances).
* Make a signifficant change to the website so that things felt fresh and new on the day of the launch. With 3E, the website underwent a major overhaul on the day of launch. Make it seem more like a celebration rather than the grim acknowledgment that it was.
* Not dissed 3rd edition design to the extent they did (I mean really, how could Monte Cook have not been fuming when he read what they really though of the rules he designed?), but simply state that the changes would make the game easier to play (or something a little easier to swallow for the people who truly enjoyed 3rd edition).
* Allow some of the top 3rd party publishers to cash in by having their first round of products release with the new edition. I mean seriously, if Tome of Horrors 4E was available today, I'd buy it, and then I'd be thankful that WotC allowed that to happen.
* Make the GSL less restrictive, though not as ridiculously open as the OGL is.