Darrin Drader said:OK, seriously, did anyone really like grappling in 3.x?
True, grappling was bad. The way they played upon it being bad - also bad. And then they kept using that trick...
Darrin Drader said:OK, seriously, did anyone really like grappling in 3.x?
Tervin said:True, grappling was bad. The way they played upon it being bad - also bad. And then they kept using that trick...
beeflv30 said:Better sneak peaks or even online demos of the game. On the non internet side of marketing they should have hit the Colbert Report.
ProfessorCirno said:Axed DDI from the start, or at least not mention it until I knew it was going to work.
Dannyalcatraz said:I would have tried to get endorsements or commentary from any celeb or personality who claimed to play the game. If WoW can get Mr. T, Hasbro could pony up for Vin Diesel, Steven Colbert, Brian Posehn, Patton Oswalt, and Wil Wheaton, among others.
Dannyalcatraz said:Instead of the expensive preview books (which I know for a fact some avoided simply on the basis of cost), I'd have gone with a stripped-down mini-adventure with pregens- possibly even available in pdf format. Marvel, DC and even certain indie comic labels do free or cheap previews all the time- Hasbro/WotC could have done the same. (Plus, in conjunction with the demise of the physical formats for Dragon and Dungeon, those booklets seemed to be a bit of a money grab, at least to some- see below.)
Dannyalcatraz said:Use the internet to its fullest potential: Use a little internet technowizardry to host some clips showing some actual gameplay/playtesting highlights.
Dannyalcatraz said:How about a contest? People love to have bragging rights about something. Imagine getting an autographed Core 3 for submitting the coolest monster design, included in the MM (...or MM2, perhaps), or a well-thought out village to be used as a setting for an adventure. Sure, its not Eberron in scale, but still!
Dannyalcatraz said:One thing I learned in the course of earning my MBA is you never, NEVER advertise your negatives, even if they're only perceptual. Your press releases should be 100% about your strengths. You let consumers find them out for themselves. If you're going to slaughter sacred cows, don't tell anyone until the beef is at the butcher shop.
Dannyalcatraz said:Here's how that would have shaped up in this case.
---> Altered timetable: Instead of making Dragon and Dungeon go pure digital under WotC's control before the release, either work with Paizo to publish them in dual format (it works for a LOT of periodicals) or delay their "digitization" until AFTER 4Ed is released or in conjunction with it. This would have given them an established platform to do piecemeal previews and leaks just like they did with 3Ed and its revision. This also minimizes the backlash against the decision, and gives WotC an additional 6 mos to a year to work out the bugs of their digital revolution. As things were, because of that move, people were already predisposed to be wary and distrustful of WotC's next product.
Dannyalcatraz said:---> Play your cards close to the vest: don't tell people what you're cutting out- like gnomes and druids- tell them what new shiny things you're including, like the dragonborn or the revised Marshal (now called the Warlord). Again, this minimizes prerelease backlash. The idea behind marketing your product is getting people to say "Yes, yes, yes!" not "Oh, great- look what else they're screwing up." You don't see auto manufacturers telling people the next year's models will be smaller, they say "More fuel efficient!"
Dannyalcatraz said:---> Product Linkage: 4Ed is already closely tied to DDM- previews & scenarios could have been included with DDM's concurrent release, or as a special limited edition release featuring the 4Ed Iconics.
Darrin Drader said:Well, first off, designers are not marketers.
Darrin Drader said:So how would I have done it differently? I would have done the following:
* Not been in such a hurry to kill the printed form of Dragon and Dungeon so that I could use the shelf space they occupy in the mainstream book stores as prime 4th edition marketing space.
Darrin Drader said:* Given the fans some reasons behind the changes they made to the IP. Why exactly was the half-orc dropped? Why add Dragonborn? Why drop the barbarian, druid, and bard (incidentally I can think of several reasons why those classes should be dropped and not brought back under any circumstances).
Darrin Drader said:* Make a signifficant change to the website so that things felt fresh and new on the day of the launch. With 3E, the website underwent a major overhaul on the day of launch. Make it seem more like a celebration rather than the grim acknowledgment that it was.
Darrin Drader said:* Not dissed 3rd edition design to the extent they did (I mean really, how could Monte Cook have not been fuming when he read what they really though of the rules he designed?), but simply state that the changes would make the game easier to play (or something a little easier to swallow for the people who truly enjoyed 3rd edition).
* Allow some of the top 3rd party publishers to cash in by having their first round of products release with the new edition. I mean seriously, if Tome of Horrors 4E was available today, I'd buy it, and then I'd be thankful that WotC allowed that to happen.
* Make the GSL less restrictive, though not as ridiculously open as the OGL is.