Marooned Story (Sullivan’s group stay out)
The next game session I run (only the second in the campaign) will witness the party being marooned. A long story short, a person they rescued (who they thought was helpless) is dangerous and will steal their boat and abandon them on a tropical island.
They will be at a lumber camp, so they will have supplies to build themselves a raft. After presumably building a raft, will then set sail for Freeport (campaign home city and closest port to the island).
Eventually they will be picked up by a shipped run only by women pirates who are prone to singing dirty songs where the phrase “mainmast” is naughty.
The party may even find a weathered volleyball with a face painted on it.
In any event, do you have any suggestions for other things that can happen to the party?
The next game session I run (only the second in the campaign) will witness the party being marooned. A long story short, a person they rescued (who they thought was helpless) is dangerous and will steal their boat and abandon them on a tropical island.
They will be at a lumber camp, so they will have supplies to build themselves a raft. After presumably building a raft, will then set sail for Freeport (campaign home city and closest port to the island).
Eventually they will be picked up by a shipped run only by women pirates who are prone to singing dirty songs where the phrase “mainmast” is naughty.
The party may even find a weathered volleyball with a face painted on it.
In any event, do you have any suggestions for other things that can happen to the party?


