FrogReaver
The most respectful and polite poster ever
Fair. But I didn't want it to be too punishing if your in melee, paticularly without Con saves.
I'll bump it to a full action, and add in some kind of concentration bonus.
It depends on how you look at it.
For instance, bless gives you 3 buffs.
+1d4 to attack rolls.
+1d4 to saving throws.
+1d4 to abilities checks.
Haste gives you 4 buffs.
+Double speed
+2 AC
+advantage on Dex saves
+an extra attack.
Greater invisibility has 5 buffs.
+adantage to hit.
+disavantage to be hit.
+don't provoke OA's.
+can't be targeted by many spells.
+can hide anywhere.
Foresight is 3 buffs and doesn't take concentration.
And paladin's, who can both bless (3 buffs) and has auras (3 buffs, maybe 8 buffs if you count each bonus to save as seperate).
Thus 4 flexible buffs at higher levels seem about right. Possibly a bit weak. Hard to say without actual playtesting.
Good idea, but that's a big bonus to any multi-classing wizard /bard/sorcerers/warlock.
Probably best to keep it simple and just not having Concentration saves on damage.
Exactly. Most Buffs give multiple effects. We just normally overlook such effects because we don't generally carefully scrutinize published official works the same as we do homebrew. It's kind of interesting. Then again, most Homebrew needs scrutinized because it falls terribly in the balance department. Yet most of the time the scrutinization isn't about balance but about not following some unwritten, unknown, possibly make believe design principles.
Anyways, rant over. I'm just glad someone else sees the value in multiple smaller buffs used to make a buff ability interesting.