airwalkrr said:Everyone who says the marshal is a weak class is wrong. I have seen the marshal played many times in many ways and it is horridly abusable. The biggest problem is the comparative benefit for a dip. There is no good reason for a bard, paladin, or sorcerer to NOT take a level of marshal, for the initiative bonus if nothing else.
There are certainly good reasons for a bard, paladin, or sorcerer not to take a level of marshall. The +0 BAB hurts the paladin, the loss of skill points hurts the bard, the loss of spellcasting progression hurts the sorcerer, and in general advancing in another class means you don't advance in your current one. All a marshal gets at first level is a minor aura and Skill Focus (Diplomacy). The minor auras are just that--minor. If high-level combat seems to consist of one-round battles, then we're only talking about a symptom of the disease. If the players have a rock, get some paper. If they've got paper, get some scissors (and stab'em!).
brehobit said:I agree with a lot of this. If you have high stats, the abilities are huge. Too huge. With a 32 point point-buy you will probably only be given +3 or +4 bonuses at 1st level, and getting close to +7 by 10th level (+1 from levels, +2 from item). If you are playing wacky ECL types with huge CHR bonuses it gets silly....
So let's add that a marshal's minor aura bonus can't be greater than 1+level/3 (round up). So +2 at levels 1-3, +3 at 4-6, hitting +8 at level 19. (still huge). Add in the BAB or my suggested bonus feats, and I think you have a winner.
So, the problem isn't with the marshal class, but rather with high-point builds, wacky ECL types, and other factors. Which is the same problem you have with any ability-score-derived ability (i.e. divine grace, monk AC bonus, various cleric divine feats), or saving throws, or melee attacks, or spell DC's, and so forth. Why single out the marshal for hamstringing?
Last edited: