I only kept the most important parts :
We are going somewhere...
First, let me say that combat vs non-combat stuff has nothing to do with the playstyle(gamism, simulationism, narrativism). It is a common error to link combat to gamism, even if it's easy to come up with a gamist "solve the mystery" game.
Second, you really seem to mainly focus on Exploration, even if you talk about balancing melee and magic in combat. (i.e. I understand : magic shouldn't be better than swords to explore combat situations).
Because, you understand that "prowess balance" is a gamist metagame concept.
Would you run a game in which one player plays Aragorn and the other Pippin ?
Next question, what do you like and disklike in GURPS ?
GnomeWorks said:To simulate a fantasy setting, of course.
I want casters and melee-types to be relatively balanced with each other, such that one does not overshadow the other in all situations. I want combat classes that are diversified, such that one is not simply a "fighter" - there are multiple approaches to combat, and you have to choose one, with each having strengths and weaknesses. I want the mechanics of each class to reinforce the flavor of the class: defender-type classes will have mechanics to encourage them to do that, while assassin-types will have mechanics that encourage them to be sneaky and ambush people.
I want a system that is internally consistent, allows for non-combat situations to be as mechanically complex and involved as combat, and rewards something other than just killing things. I want a system that encourages the idea that the in-game world is alive, and that it is internally-consistent and sensical.
We are going somewhere...
First, let me say that combat vs non-combat stuff has nothing to do with the playstyle(gamism, simulationism, narrativism). It is a common error to link combat to gamism, even if it's easy to come up with a gamist "solve the mystery" game.
Second, you really seem to mainly focus on Exploration, even if you talk about balancing melee and magic in combat. (i.e. I understand : magic shouldn't be better than swords to explore combat situations).
Because, you understand that "prowess balance" is a gamist metagame concept.
Would you run a game in which one player plays Aragorn and the other Pippin ?
Next question, what do you like and disklike in GURPS ?
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