GnomeWorks said:-I like my crunchy bits.
-I enjoy having a solid mechanical basis for actions characters take.
That's your "sandbox" style rules (the core of your game).
However, that doesn't to be enough for your system... because you don't want the game to be completly open-ended.
I'll think about it and add more later.
GnomeWorks said:DM fiat does not, IMO, a consistent world make.
Of course not, the point where many disagree (including me, but that's not the point here) is that a consistent world is a good thing to have in a RPG.
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