Comments, questions. Or better yet, suggestions?
Whell, I made some minor changes in the unbalanced condition and add some things to the powers.
In spirits it's still the same excelent idea you have come with (Tanx a lot )
Unbalanced Condition
A character who is unbalanced is a little slower to react, and a little slower on the offensive, as well. Perhaps he's standing on a floor covered in oil, caltrops, cockroaches, scorpions etc. and attempting to keep his footing, or perhaps he's recovering from a blow that nearly caught him, but still managed to throw him back a moment.
Unbalanced
- You take a -1 penalty to attack rolls and to all defenses.
- You canot gain the benefit of combat advantage for being flanking an enemy.
[FONT="]Gaining the Unbalanced Condition[/FONT]
[FONT="]A character is unbalanced if he rolls a natural 1, "Botchea", on an attack roll, or check. If a character makes multiple attack rolls as part of a single attack for the prupouse of making an area attack, only a natural 1 on the first roll can cause him to become unbalanced.[/FONT] If the character makes multiple atack rolls for the prupose of a power that makes more than one attack (some rogue, battle mind and ranger powers for exaple), he becomes unbalanced if he rolls a natural 1 on any of the attacks. The penalties are take on count from the moment the character Botchea, for that point in advance, not in a retroactive manner.[FONT="]
A character may also become unbalanced as a result of powers or maneuvers used against him that sucseed on making him unbalanced.
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New Combat Maneuvers
Minor Feint
[FONT="]You make an attack with no intent to follow through, solely to throw your opponent off-balance.[/FONT][FONT="]
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At-Will * Martial, Weapon
Standard Action - Melee weapon
Target: One creature
Attack: Bluff vs. Will
Hit: The target gains the unbalanced condition
Miss: The target can make an opportunity attack agains you.
Disarm
[FONT="]Taking advantage of your foe's temporary distraction, you attempt to wrest away his weapon.[/FONT]
At-Will * Martial, Weapon
Standard Action - Melee weapon
Target: One creature suffering from the unbalanced condition
Attack: Strenght vs. the highest defense of the target between Fortitude or Reflex
Hit: One object held by the target is dropped. If your disarm atempt was made with an unarmed attack, you may choose to be holding the object now. Otherwise, it falls 1d4 squares away from the target, in a direction of your choice.
Miss: The target can make an opportunity attack agains you
Special: Any bonuses the target might had have, garanted by the item, such as attack and damages rolls, specific item powers as bonuses to his defenses are lost. The powers that the target might had that uses the weapon descriptor, or uses the former item as an implement, suffer a penalty on the attacks and damages rolls of -2, regardless of the enhacement of the item lost and a [-1w] damage. If the target have a weapon apropriate to substitute for the one lost, he can do so and take no penalty, if not recalculate as apropriate.
Aclaration: Normaly,retrieving an object from the ground is a minor action and you might be in the same or in a square adjacent to the object to can do so.
Sunder
[FONT="]Some times destroing your opponent's tools is the surest way to victory... And he wouldn't expect that of a looter like you, so take advantage.[/FONT]
At-Will * Martial, Weapon
Standard Action - Melee weapon
Target: One object held or worn by a creature suffering from the unbalanced condition
Attack: Primary hability vs.AC
Hit: 1 [W] + Primary hability modifier damage, and if you efectively make damage to one object carried by your opponent, your opponent takes some penalties depending on the object you hitt. If it was a weapon or implement, any attack the target made with it takes a -1 penalty for each attack that delivers damage to the object (to a maximum penalty of -3). If it was an armor, shield, or any object that garants a bonus to his defenses it takes a -1 penalty for each attack that delivers damage to the object (to a maximum penalty of -3)
Miss: The target can make an opportunity attack agains you
Special: The penalties last until the object is repaired. Any object that recived damage 3 times is considered broken. For the propose of selling sutch an item you drop his market price to 20% of his original valor. All objects are considered to have resist all 5 for the prupose of recieving damage for this attack, and Magical items may add 5 for that resistance for each enchantment bonus the item may have. Potions and similar fragile items at the DM aprovall are destroyed with one succesfull hitt.
Aclaration: the object you target could be your opponent's carried weapon, shield or implement; worn armor, bracer, colar, pendant, Ioun stone, circlet, potion etc. and any object the DM aproves for the propose of this power.
Best Regaardsz
Sssaasz