KD, do you also object to Second Wind, or to healing during a short rest?
Second Wind was an issue for me when the game first came out, but I now visualize it as "Die Hard" and since it is once per encounter, no biggy.
Since we have a Cleric in our group, short rests are magical healing.
I think it helps to visualize it more like Die Hard. You can still be pretty damn beat up physically, while able to continue fighting just fine. One scene you're barely walking, the next you suck it up and you're back into it. Feet are still bleeding, sure, but you've overcome that.
Meh.
I don't want to put "mental wrappers" around the word Healing.
Healing should be healing, it shouldn't be "inspiration" or "suck it up" or any of that nonsense.
Just because one can kind of, sort of, shoehorn fluff the healing mechanics into an inspiration rational shouldn't mean that one should be forced to do so.
Healing should be healing. It should be magical / mystical / supernatural and it shouldn't be inspiration and it shouldn't be mundane (i.e. martial IMO).
One could use Temporary Hit points for Inspiration. They keep one in the fight, even if the PC has 1 hit point remaining. But they don't bring an unconscious PC conscious.
In fact, that would be a good fluff and mechanics line to draw in the sand.
Second Wind could even be Temporary Hit Points.
Hmmmm. Something to think about if I ever want to house rule this stuff.
One of my biggest issue with 4E is that every PC now has magic. Magic isn't special anymore. Segregating Martial Inspiration into temporary hit points and Magical Healing into real hit points would help me with that.