Galloglaich
First Post
it's not a bad idea to be honest...You could always rule that PCs start with 2 dice and mooks start with 1 (just because PCs are special). Basically I just thought if you wanted to spread it out it would be for BAB +0 1 die, +1 to +5: 2 dice, +6 to +10: 3 dice, +11 to +15: 4 dice, +16 to +20: 5 dice. Then monks with Flurry of blows could gain +1 die for a -2 to hit, and +2 dice with an attack at 11th or higher level (you probably already do this, I haven't read that far into the document).
E6 is here: http://www.enworld.org/forum/general-rpg-discussion/206323-e6-game-inside-d-d.html. And I suspect the 1 die per BAB would work well with the system.
Yeah I like what they did with E6 from what little I know, I'd like to learn a bit more about it.
And I've thought about doing a Runequest and d20 hybrid just as an exercise in game design and this might work better than giving straight combat actions for Dexterity. I hope that's okay with you.
By all means, thats why I posted this so other people could use it. Mention the Codex if you ever publish it

As for d20 modern action points you could give the character's 5 + 1/2 level points per level and they can spend one to add to their martial pool, but only once per combat.
Thats a good idea, you mind if I borrow that?

How do you think this would work with the passive defenses of 4e now since they aren't rolled by the player (just 10 + 1/2 level + ability modifier)?
I have no idea about 4E, I've never even seen it.
G.