Achan hiArusa
Explorer
So a swift spell would cost 1 MP with a limit of 1 swift spell a round?
So a swift spell would cost 1 MP with a limit of 1 swift spell a round?
I think Arsenal had rules for monster morale (partially based on differences in EL). I would link to rpgnow, but I'm at school and it's blocked (plus, IIRC, Arsenal was never released as pdf).
I'm not sure a swift action would require a die... they're supposed to be pretty good, and really fast (like a free action, but with a limit of 1/round). Sort of like a 4e minor action. And honestly, how many uses for swift actions are there? Quickened spells (which have the cost built in), some specific swift action spells (which aren't that great), and some ninja powers (similarly weak). I'd just keep the 1/round limit. Might add some feats that let fighter-types use swift actions, too, ifwhen I use this system (though it'd be useful most anywhere).
Oh, and by all means, borrow it. Can I get credited?
So a swift spell would cost 1 MP with a limit of 1 swift spell a round?
Its not so much a concern for me, but when you create a new mechanic for 3.5 there is a lot of cascade changes you have to make since 3.5 is a rules heavy game.
Actually Dexterity does not become an Uberstat, at least not using this in 3.5 DnD. I don't know about Runequest.My thought was to take Runequest (http://www.mongoosepublishing.com/pdf/rqsrd.zip) and replace the number of combat actions with your martial pool mechanic, but then I have a concern that this might turn Dexterity into an Uberstat. I could base it on the average of Intelligence and Dexterity ala 4e since they basically do the same thing in that game.