doctorbadwolf
Heretic of The Seventh Circle
Yeah tbh this is why I ended up with two separate monk rewrites, one that is very magical and one that is if anything a bit less magical by default than the monk (though still with mystical, academic, and mysterious order of the hermetic weirdo esoteric, elements and general vibe).Adding one more class, particularly a non spellcaster class, which we don't have many of, would bloat the system?
I don't get the 2nd position at all. So we have this hypothetical person who thinks Wizards are too powerful and there IS a disparity. Adding a martial class that is closer in power to the Wizard would be problematic because although this person doesn't like they can live with Wizards being crazy powerful (currently plays 5e) but not an additional martial class that is as at most as powerful? THAT would make them leave the game?
I mean, I get the fact that some people want spellcasting completely redesigned and want to consider martials in that new framework but that isn't happening any time soon. Why deny a mythic martial under the current framework though?
As I mentioned, people can play all caster parties at high level now anyway so the game would not be more broken with the mythic martial addition. It would just add something that would appeal to a group of people that want to participate in high level in a different way. The martial "purists" can still play their champions.
This walk away POV makes no sense other than people wanting to deny others their form of fun. It's 5 year old "I'm taking my ball and going home" nonsense.
I just see more room for that mythic martial when you have a resource to spend.
The Assassin, as well, is close to martial, with some non-Spellcasting supernatural stuff and some ritual magic stuff, but otherwise just very good at murder and stealth, with subclass and specialized tool choices deciding what social and exploration stuff you’re really good at.