D&D 5E Martials should just get free feats

Micah Sweet

Level Up & OSR Enthusiast
My problem with this argument always has been.

Wizards themselves found a great solution to this problem.
Just give them a Default option, where its entirely optional to swap out of, thats it, that's all that is needed genuinely, give them simple feats like Tough, or Savage attacker that they dont have to think too much about, its a good solution, that allows people to opt out of completely without removing it from the equation or making it not worth it like now
Exactly. Templates are the answer to the, "we need something simple" problem. Attach them to every class.
 

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Vaalingrade

Legend
I'm tired of shackling a whole class for players who don't even want to learn the damn game.
For players that veteran players keep insisting don't want to learn the damn game.

In my playtest where there is no simple class, but every class has guidance, I'm not seeing newbies have problems. The only issue I've seen is two powers with similar names tripping them up.
 


James Gasik

We don't talk about Pun-Pun
I feel like feats kinda do this already too lol.
Well the issue is that they could do that. But nothing stops a player from choosing to take something they don't need (more combat oomph) instead of what they really need (more things to do outside of combat), which is why the 3.x Fighter has a curated list of Feats.

So perhaps we should give them the benefits of the Feats we think they should have, and not let them immediately load up on Sentinel/Polearm Master/Great Weapon Fighter or whatever else the best "combo" is.
 

how cheery....
because we disagre on a game I am doomed.
cause wotc never listens or redoes concepts...

I don't get this, I am only not getting what I want if I stop pushing for it... as long as I push sooner or later just like at the end of 3.5 they will come through

that I why I suggest changes

only if I do as you suggest and "shut up and go away"

or I can keep banigng my drum and hope enough people agree and join me to get WotC to change there minds.
I never suggest that you should shut up and go away. That is your personal suggestion.
You are legitimated to keep drumming. This forum is here for that.

But Wotc will react to audience. 50k, 100k, 1M followers, then you may attract Wotc attention and may influence the game.
For now Treantmonk a notorious optimizer have 67k followers. Critical role 1.94M. Guess which drummer will influence the future of the game.
 
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ECMO3

Hero
I'm tired of shackling a whole class for players who don't even want to learn the damn game. Moreover, where's my noob caster? My heal bot? Make 4 noob classes and release the fighter for people who enjoy tactics rather than designing it for a theoretical player who spaces out until someone tells them to roll to hit.

I am not a noob and I like the tactical play afforded by the current fighter. I feel like giving them more feats might make building a character more "tactical", but I think it would make actual play less tactical.

If you make fighters melee Gods they are not going to play tactical, they are just going to do whatever superhuman things their feats give them. We already have this with feats like GWM/PAM - the fighter doesn't play tactical he just walks up and uses his polearm.

Tactical play like grappling, cutting down the drapes so you can throw them over the medusa, your small halfling climbing on the back of a large dragonnell before he flies away (real examples from play) or using oil, acid, ballbearings, pushing someone over a cliff etc. These kinds of things are going to have a higher opportunity cost and won't be done as often.
 
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FallenRX

Adventurer
Well the issue is that they could do that. But nothing stops a player from choosing to take something they don't need (more combat oomph) instead of what they really need (more things to do outside of combat), which is why the 3.x Fighter has a curated list of Feats.

So perhaps we should give them the benefits of the Feats we think they should have, and not let them immediately load up on Sentinel/Polearm Master/Great Weapon Fighter or whatever else the best "combo" is.
I don't think its anyone job to curate what players personal choices are, if they wanna make a damage monster go for it, if they wanna make a skill monkey, go for it.
Trying to dictate or pigeon whole people from a customization system is silly.
 

James Gasik

We don't talk about Pun-Pun
I don't think its anyone job to curate what players personal choices are, if they wanna make a damage monster go for it, if they wanna make a skill monkey, go for it.
Trying to dictate or pigeon whole people from a customization system is silly.
Then you have a fix for a class that might not actually be a fix for that class. This problem existed in 3e as well; people would say "well, the Fighter gets all those bonus Feats, so they can spend their regular Feats on other things"- but that's not what many Fighters did.
 

ECMO3

Hero
I don't think its anyone job to curate what players personal choices are, if they wanna make a damage monster go for it, if they wanna make a skill monkey, go for it.
Trying to dictate or pigeon whole people from a customization system is silly.

The problem here is that anything that provides a class mechanic is going to restrict choices by its very nature. That is the whole idea of classes and if they didn't any class would be able to do the exact same things as any other class.

If we got rid of classes and just had everyone choose off a menu of options you would have this I suppose, although I think many would not consider this model "D&D"
 

FallenRX

Adventurer
The problem here is that anything that provides a class mechanic is going to restrict choices by its very nature. That is the whole idea of classes and if they didn't any class would be able to do the exact same things as any other class.

If we got rid of classes and just had everyone choose off a menu of options you would have this I suppose, although I think many would not consider this model "D&D"
Im not talking about the class system...at all.

Im talking about the feat system.
 

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