ph0rk
Friendship is Magic, and Magic is Heresy.
This was one of the worst changes from 2e. Indomitable helps, but it isn't enough.And Fighters had one of the better progressions.
This was one of the worst changes from 2e. Indomitable helps, but it isn't enough.And Fighters had one of the better progressions.
Uhm. Could you help me with what this means? Are you saying a wizard is good at not participating or that they don't have to? If that's it...that's almost my point but not exactly.Then a team of five martials and one wizard can result in the wizard making tea while the brutes engage in their labors. No need to expend resources because it is not necessary to win the encounter. Perhaps a firebolt or two so the lads know you're still on their side.
If we are to consider a team of five or six casters, though - you might need a 45 minute conversation just to get through the first round.
Voadam assumed, as did I, it was a solo encounter.I mean, the number one answer for this combat encounter seems to be to...run?
what part of choose spells are you getting lost on. Does he need to say that they need to be choices that the rules allow you to select? He made a stipulation about spells that require components, that leaves you with spells wotc published for fifth edition as this is a fifth edition within the selection limits for a wizard f the given level within the 5e rules as written as this is a 5e discussion & no other limitations have been put in place.Yes, and I offered to let Flamestrike tell me what that list would be. They refused.
As I said above - the burden of proof is upon you. If you are convinced wizards are that weak, generate a range of encounters and a range of wizards that fail at those encounters.
The creatures are law enforcement type for Sigil and would not be refused access.Sigil's portals aren't go anywhere any time for any reason, they are generally specific places under specific conditions but there are ones to most everywhere and there are lots of them, not everyone has access to them and I would not expect a bad guy to follow me to a place they did not know I was going.
It isn't "trivial." Its just not "deadly." If your answer is to not cast any high-level spells in search for a more dangerous encounter, then the martials were still useful as they were able to stand a bit more stalwartly against the creature's attacks.Voadam assumed, as did I, it was a solo encounter.
If it is a trivial team encounter, why waste resources when a nontrivial encounter may be around the corner? These decisions, too, are part of what makes a wizard fun. Firebolt is pretty boring, but it is boring on purpose. In a well balanced adventuring day, a wizard isn't able to let loose with high level spells every single round or encounter.
Please generate the encounters and wizards that routinely fail at those encounters.what part of choose spells are you getting lost on.
Again, picking a list of spells for a specific encounter is boring, as are most whiteroom scenarios.It isn't "trivial." Its just not "deadly." If your answer is to not cast any high-level spells in search for a more dangerous encounter, then the martials were still useful as they were able to stand a bit more stalwartly against the creature's attacks.
Plus, it was a single encounter. They just follow you if you don't follow through with their defeat. If you defeat them here and now, you don't have to worry about it. (You had this feeling when you encountered them).
You two start your own thread or go back to the OTHER thread where you were debating this. No reason to clog yet another thread with this back and forth arguing.Please generate the encounters and wizards that routinely fail at those encounters.
I do not believe they routinely fail level appropriate encounters, and I require no convincing that they don't.
Indeed. Even with the given example - If the extradimensional creature successfully escapes, the martials will be hard pressed to track and follow it.I'm not sure a combat encounter is really the best test anyway. Martials are pretty decent in a fight, at least at doing single target damage and taking a few hits. It's that spellcasters are not slouches at contributing to combat themselves, and have ridiculous capabilities outside of combat compared to most martials that tends to be the sticking point.
I do not disagree that casters can contribute. I just want to see by how much. Because if casters contribute but martials contribute much more and much more often, then the balance may be asymmetrical but its existant.I'm not sure a combat encounter is really the best test anyway. Martials are pretty decent in a fight, at least at doing single target damage and taking a few hits. It's that spellcasters are not slouches at contributing to combat themselves, and have ridiculous capabilities outside of combat compared to most martials that tends to be the sticking point.