Marvel Avengers, 1889 [Full]

OK so then I will assume that Thor makes rain (Weather Control 8: reduced visibility [rain]), Scarlet Witch will do something to the docking ramps and Captain Britania will make Banner mad to get the Hulk, and then Justice will all fly into the center of the badguys...

Correct? If so please post over in the IC your action (althought if Thor is offline we can assume he just starts doing that now)...
 

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Karl, I don't think we want to fly right into the center.

In particular, Wolverine may want to get somewhere else, and Capt will certainly want to land near the North Cannon so he can take its operators out.
 

Indeed...and Black Widow is basically a blaster first...she'll want a place she can zap people from a distance, at least at first. She's probably fast enough and quiet enough that she can get where she needs to be without needing the TK field.
 

Elric said:
Karl, I don't think we want to fly right into the center.

In particular, Wolverine may want to get somewhere else, and Capt will certainly want to land near the North Cannon so he can take its operators out.

OK, you guys and post what square(s) you want to appear in...


Shayuri said:
Indeed...and Black Widow is basically a blaster first...she'll want a place she can zap people from a distance, at least at first. She's probably fast enough and quiet enough that she can get where she needs to be without needing the TK field.

Well if you are flying above, you have your Accurate Hearing so you don't need to see them to target them correct? Just let me know where you are 'shotting' from
 

Can we agree that the attack will begin once the distractions start?

I'm not sure how effective Scarlet Witch's Damage effect from Probability Control will be on the ramps. So, since she has 2 move actions per round, she will use the Ranged Damage effect from Probability Control to target the 2 most southern ramps and then the 2 most northern ramps (which means the middle ramp gets hit twice). If they don't collapse in one round, she'll focus just the center one (as a full action).

We'd need to set up some sort of plan whereby everyone gets in position and then awaits the ramps to collapse.
 

If he is still in control Banner will try to Hide somewhere he can survey the scene (behind a crate, barrel etc, or from the confines of a darkened alleyway.)

Mister Hulk will just jump on Thunderball (charge attack using leaping) if he emerges.
 

the_myth said:
Can we agree that the attack will begin once the distractions start?

I'm not sure how effective Scarlet Witch's Damage effect from Probability Control will be on the ramps. So, since she has 2 move actions per round, she will use the Ranged Damage effect from Probability Control to target the 2 most southern ramps and then the 2 most northern ramps (which means the middle ramp gets hit twice). If they don't collapse in one round, she'll focus just the center one (as a full action).

We'd need to set up some sort of plan whereby everyone gets in position and then awaits the ramps to collapse.

I don't think you can attack twice, unless it is area or something. Otherwise you would normally attack them one at a time, even though they are just sitting there and you can't really miss
 

Karl Green said:
I don't think you can attack twice, unless it is area or something. Otherwise you would normally attack them one at a time, even though they are just sitting there and you can't really miss

It's a Perception Range, Move Action, Burst Area Attack. ;-) Since 2 Move actions are allowed per round....

Although, you know what, I'd rather focus on bringing down one ramp in one round. Focusing on it should make it guaranteed (if I read the Damaging Objects rules properly...).
 

the_myth said:
It's a Perception Range, Move Action, Burst Area Attack. ;-) Since 2 Move actions are allowed per round....

Although, you know what, I'd rather focus on bringing down one ramp in one round. Focusing on it should make it guaranteed (if I read the Damaging Objects rules properly...).

Ah got ya, so then that would work and all... but I am not super duper comfortable with a Move Action attack on people... might have to re-think that a bit.
 

Elric said:
OOC, Capt's movement
(Hopefully this has made Banner angry. Once we get him angry and he transforms into Hulk, there's no time to lose. Not sure what kind of a check this would be, but if this wouldn't work I'm spending an HP and 'using' Leadership to give Banner the 'angry' condition :))

Captain Britain will fly himself over to where the Northern Cannon is being manned by the three guys (just south of the cannon).

Are partial charges around in 2e? If so, Capt Brit has enough movement to partial charge instead, and I think it's +1 attack, -1 or -2 Def. In this case, Power Attack 2 and attack the gunners for the cannon, taking 10 on attack rolls. I'll activate Master Plan to go activate at the start of the first real round of combat, unless a bunch of us are using partial charges on the surprise round, in which case I'll activate it now.


In 2nd ed, in the surprise round, you can only take a Standard or Move Action which in the first battle when the badguys 'moved and attacked' I gave you Hero Points as they were in affect Surging. I don't think you can normally charge BUT if you want to spend a HP I will let you ;)
 

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