Marvel Avengers, 1889 [Full]

Jemal said:
Hmm, I'd love to hear his opinions on 4e. Last I asked him what his opinions were on the possibility of a fourth edition, he stated outright that unless they go back to the way it was before 3e, he wasn't going to touch any of the 'new' D&D.
[/hijack]

I love Gary. Really nice guy, who has little love for newer editions. (Would you realistically if you had something you created modified so much?)

But realistically he has written stuff for 3x D&D. (Like my signed copy of Necropolis) I am sure if it is lucrative enough he will do the same for 4e.

Me? I am on the fence. I hate seeing 1000s of dollars of dead trees on my bookshelves become obsolete. But if the rules are tight...I will probably buy it. :\
 

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Sorry if I have been quiet there, we found a place and started moving this weekend and then next weekend is the big move. The new place does not have internet hook up yet, but I hope by next week that is taken care of… anyway, if I am a bit slow that is the reason. I will try and keep up during the day, but I am at work so you never know ;)

As for 4th, well I have so many other cool systems right now... not sure I want to re-invest again????
 

Karl-
Wolverine does 8 damage, not 10- but it didn't end up mattering here.

As Thor's thunderclap was an AP of his array with the rain, the rain will stop now that he's used it- revealing his angry form!

I didn't realize that you were going to make the surprise round the time after we flew in on them. Is this what you did: We move into their midst as what launched the combat and then they got notice rolls to see if they could act in the first round of combat , which was a surprise round, so everyone who did get to act only got a single action?

Also, Ronin didn't Power Attack with the sword- it was just a normal crit. Edit- I had said that it's a little cheap to break the sword without giving him an HP, but it is just equipment and if you only did it because the guy rolled a natural 20 then it doesn't seem as bad. If you had done it on a roll of 15 then I'd say definitely HP (these villains sure roll a lot of natural 20s :)).

Necro- might want to re-edit the character after the fight and spend 1 pp to buy back that extra weapon (or buy the sword as a device to represent his fantastic skill with it- then this couldn't happen).
 
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Ah sorry for the mis-understanding there... but in the Surprise Round you only get a Move or Standard Action (M&M2nd ed. pg. 153). And so I also gave the Villains a Notice check to 'Determine Awareness' and if they made it, the roll initiative as normal...

Wolverine's claws, ops. NOTED

Ronin's sword... well as I said, it is equipment and a natural 20 AND the Wrecker has Impervious of 8, but re-reading I guess it was the Fient I was thinking was a Power Attack for some reason... oh well :o again, if this were a Device, even with a Power Attack and a nat20 on the Toughness save I would have giving a HP for breaking the sword (unless of course it was unbreakable)... it just adds drama :D oh and equipment should maybe have some drawbacks ;)
 

Karl Green said:
Ah sorry for the mis-understanding there... but in the Surprise Round you only get a Move or Standard Action (M&M2nd ed. pg. 153). And so I also gave the Villains a Notice check to 'Determine Awareness' and if they made it, the roll initiative as normal...

No problem- this was more generous to us than I expected (Capt didn't have to use Extra Effort to take out those guys during the surprise round like I thought he would)

Btw, I think h4h was having Banner try to hide, not follow Kastle and his men.
 

Elric said:
"OOC"
OOC: Acrobatic Bluff as a move action at +12 on the Wrecker. Total= 16.
http://invisiblecastle.com/find.py?id=1216480

Then I'll throw the Shield. Power Attack 3, Defensive Attack 2 if Acrobatic Bluff doesn't work. If Acrobatic Bluff works, Power Attack 5 and Defensive Attack 4.

So if Acrobatic Bluff fails, attack at +8 for 9 damage, Capt has 16 Defense.
If Acrobatic Bluff works, attack at +4 for 11 damage (no Dodge bonus and -2 Defense for Wrecker), Capt has 18 Defense.

The die roll is a natural 20! http://invisiblecastle.com/find.py?id=1216487

So that's definitely a hit and it's either 14 damage if Acrobatic Bluff failed or 16 damage if Acrobatic Bluff succeeded.

Acrobatic Bluff as a Move Action for what I presue is a Feint, is -5 to your Roll, that would be an 11, just as an FYI... but I could still roll low :D AND I think you have to decide if you want to Power Attack, etc. before I tell you the results :o

But you still got a crit on him!
 

Karl Green said:
Acrobatic Bluff as a Move Action for what I presue is a Feint, is -5 to your Roll, that would be an 11, just as an FYI... but I could still roll low :D AND I think you have to decide if you want to Power Attack, etc. before I tell you the results :o

But you still got a crit on him!

Edit- Acrobatic Bluff is at +12 because it is +14 base -5 as a move action + 3 Master Plan= +12.

The story (throwing the shield and then trying to fool him) is just description. In game mechanics terms, I already know whether Acrobatic Bluff will work when I make the attack. In particular, I can feint as a move action and then use my standard action to make an attack. I’m pretty sure there is no requirement that you use tradeoff feats at the start of your round, so this works fine

Also, Blind- you'll probably want to spend an HP to cancel the fatigue from Extra Effort—knocking out eight guys in one round has its price (I was the one who decided you would use Extra Effort, so hope you're satisfied with the benefit from your HP :))
 
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Awwwwwww crap on a stick......I knew trying to take him on was a bad idea....Not sure what to do now. I could entirely rearrange him to give him his sword as a Device, but it really is just a normal sword, I can't think of anything that would make it device worthy. I guess these things do happen in comics, and now I shall do what I do best...disappear. Hurray for +17 stealth and Hide in Plain sight.
 

Necro_Kinder said:
Awwwwwww crap on a stick......I knew trying to take him on was a bad idea....Not sure what to do now. I could entirely rearrange him to give him his sword as a Device, but it really is just a normal sword, I can't think of anything that would make it device worthy. I guess these things do happen in comics, and now I shall do what I do best...disappear. Hurray for +17 stealth and Hide in Plain sight.

Device doesn't have to be a special super-sword. It might be a representation of your skill with it (since you can use Extra Effort to gain a power feat on a device) and luck that it never seems to break :)

For example, Baron gives Indiana Jones his whip as a device, even though it's an ordinary whip: http://www.atomicthinktank.com/viewtopic.php?p=175083#175083

Edit- Blind, you forgot about Master Plan's +3 to attack rolls when rolling your most recent attack with Thor. Also, you should spend an HP to shake off the fatigue from Extra Effort that I had you use last round- but you'll have 4 HP left so it isn't bad.

While I'm at it- we've all been forgetting to list HP at the top of our posts. So here's a reminder of what we had going into this fight (although a couple characters may have more due to changing their character around and adding more ranks in Luck):
Black Widow – 3pts
Captain Britania – 5pts
The Hulk – 3pts
Justices – 6pts
Ronin – 6pts
Scarlet Witch – 3pts
Thor – 5pts
Wolverine – 4pts
 
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Shayuri (I think you used Master Plan at +2 this round) and everyone- Master Plan is still at a +3 bonus to skill checks and attack rolls this round. The bonus stays at +3 for three rounds, so it will still be +3 for this round and the next.
 

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