Marvel Avengers, 1889 [Full]

hero4hire said:
Didnt we just go through this all on page 5 of this thread?

We did, sort of, but I didn't remember that Demoralize made you shaken- I just thought it was an unnamed -2 to attack rolls and checks. So that was why it didn't register that we'd already been over the issue of Shaken being wrong in the book.
 

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Elric said:
We did, sort of, but I didn't remember that Demoralize made you shaken- I just thought it was an unnamed -2 to attack rolls and checks. So that was why it didn't register that we'd already been over the issue of Shaken being wrong in the book.

Gotcha.
 

Karl, Thor had power-attacked for 3 so he dealt 11 damage instead of 8, which meant the Toughness save was DC 26. So the villain still made the save, but he made it exactly instead of by 3.

Myth- might want to have Scarlet Witch get closer to the fight from the Warehouse, so she can do stuff more easily.

Shayuri- if I stun Wrecker with my attack and he doesn't immediately shake it off (I can hope!) then you probably would hit with your attack without needing to spend an HP on reroll (since he charged and then got stunned), so hopefully Karl would let you not use the reroll.

Edit- I started a conversion thread on Atomic Think Tank where I'm doing a number of Avengers conversions. If anyone is interested in taking a look, it's here: http://www.atomicthinktank.com/viewtopic.php?t=24919
 
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Elric said:
Ultimate Toughness with an HP for a total save of 28. I assume this was nonlethal, so Capt still takes a bruise. Stop rolling so many crits against me, darn it!)

hehe sorry about that...


Elric said:
OOC: Acrobatic Bluff as a move action at +12 on the Wrecker. Total= 16. He opposes with better of Acrobatics and Sense Motive.
http://invisiblecastle.com/find.py?id=1216480

Then I'll throw the Shield. Power Attack 3, Defensive Attack 2 if Acrobatic Bluff doesn't work. If Acrobatic Bluff works, Power Attack 5 and Defensive Attack 4.

So if Acrobatic Bluff fails, attack at +8 for 9 damage, Capt has 16 Defense.
If Acrobatic Bluff works, attack at +4 for 11 damage (no Dodge bonus and -2 Defense for Wrecker), Capt has 18 Defense.

The die roll is a natural 20! http://invisiblecastle.com/find.py?id=1216487

So that's definitely a hit and it's either 14 damage if Acrobatic Bluff failed or 16 damage if Acrobatic Bluff succeeded.


Note that I am still just about 100% sure that you have to decide what you are going to do BEFORE I roll... sort of like with the Toughness save, I don't have to tell you what the TN is if I don't want to... so for this roll it is up to you



NOTE also I missed Thor's power attack there...
 

Karl Green said:
Note that I am still just about 100% sure that you have to decide what you are going to do BEFORE I roll... sort of like with the Toughness save, I don't have to tell you what the TN is if I don't want to... so for this roll it is up to you

Huh? TN? Target Number? Are you referring to something about me or Black Widow? Unless you mean the "deciding how much to Power Attack for before seeing whether the acrobatic bluff works", which I thought we addressed above, I'm not sure what you mean.

Also, for Black Widow, if I stunned Wrecker she clearly wouldn't reroll a 14 total against a stunned enemy who had charged (as a character would need to have 23+ Base Defense for that to be a miss, which Wrecker clearly doesn't have).
 


Elric said:
Huh? TN? Target Number? Are you referring to something about me or Black Widow? Unless you mean the "deciding how much to Power Attack for before seeing whether the acrobatic bluff works", which I thought we addressed above, I'm not sure what you mean.

Sorry, Captain Britania needs to decide what level of Power Attack, etc he is going to do BEFORE I roll the Wrecker's Sense Motive (or Acrobatics HAHA) check.
 

Karl Green said:
Sorry, Captain Britania needs to decide what level of Power Attack, etc he is going to do BEFORE I roll the Wrecker's Sense Motive (or Acrobatics HAHA) check.
We already discussed this above:
Elric said:
The story (throwing the shield and then trying to fool him) is just description. In game mechanics terms, I already know whether Acrobatic Bluff will work when I make the attack. In particular, I can feint as a move action and then use my standard action to make an attack. I’m pretty sure there is no requirement that you use tradeoff feats at the start of your round, so this works fine
Karl Green said:
Yes now it makes senses and is totally legal...
 

Ah see I was answering PART of the question, but not what you were asking :D shows me...

I was saying it was legal for you to use all the Trade-off (All-Out Attack, Defensive Attack, Power attack, whatever) BUT you were asking could you use them AFTER the Sense Motive roll was know. You don't have to use them at the start of the round BUT you do have to decide about all modifiers and tradeoffs BEFORE you make your Attack rolls and BEFORE I make any of my ‘reactionary’ rolls (Sense Motive, Toughness, etc… so you can’t Power Attack after I have made my Toughness save, and you can’t decide how much you want to Power Attack after I make a Sense Motive roll).

Sorry for a total misunderstanding on my part.
 

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