Marvel Avengers, 1889 [Full]

Elric said:
The first part is definitely an issue- I'm assuming I would know if the feint worked before I attacked, but that might not be a good assumption. I'm not sure how the second part is relevant to us, since I'll declare all of my actions and contingent actions before Karl ever rolls Sense Motive to oppose my Acrobatics check.

But let's get on with the game- for this round, just have me attack for the round as if the Feint didn't work, as that's the "default" option.

Yea, sorry. I re-read some of the rules again last night but I could not find anything either way on this. I am kind of following the idea that, before you make your Toughness save, I don't have to tell you what the Damage is, so if you want to spend a HP to re-roll or not etc. I see your point about 'knowing' where or not the Bluff would work... but I still think I am going to error on the side that you have to deside before I roll the Sense Motive check for these sorts of things. Sorry...
 

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Yeah, you don't necessarily know if your opponent is off-guard when you start your strike. In a RL fight, you might feint and start an attack expecting an opening, only to find that your opponent didn't fall for it. But it's worth power attacking and hoping that the feint works, IMHO.
 

Redclaw said:
Yeah, you don't necessarily know if your opponent is off-guard when you start your strike. In a RL fight, you might feint and start an attack expecting an opening, only to find that your opponent didn't fall for it. But it's worth power attacking and hoping that the feint works, IMHO.

Yeah IMO knowing how good or bad you rolled for a feint is enough info to decide whether to PA or not. If I roll a 30 I feel pretty confident, a 15 not so much.
 

Just a note, with the house move this weekend I am not sure if I will get to post again until Monday... I will REALLY try but I am not sure about the time and our internet connection :(
 

Karl Green said:
I see your point about 'knowing' where or not the Bluff would work... but I still think I am going to error on the side that you have to deside before I roll the Sense Motive check for these sorts of things. Sorry...

That's fine- the "knowing whether the bluff would work or not" is the important issue and it's not covered in the rules, so it's your call. I think I played it differently as GM but that was also a conscious decision on my part. Also, in the online format it does add more complexity than it would be otherwise, since it entails posting extra contingent actions.

For the game:
Usually there's no way to be instantly dead if you miss a toughness save, as the worst that can happen to you is that you're reduced to dying (and get a Fort save to avoid death). That applies to minions as well- they're only reduced to dying on a missed save. Are you having minions (this one and the one Wolverine killed) die in one hit without a Fort save just because they're minions and you're making an exception to that, you forgot that part of the rule, or a conscious massive damage (i.e., fail toughness save by 20+= dead) house rule?

Also, is there a reason the minion hit by the gunfire didn't get a Toughness save? Did you forget or was it For Dramatic Effect?

Note that minions can't critical hit heroes (page 163)
Personally, in my game I let minions who had Improved Critical once crit on a 20. So a sword-wielding minion would crit on a 20 alone instead of a 19-20 if he wasn't a minion. That's why no one messes with ninjas :)
 

Just as a side note, I personally agree with Elric on the feint thing, but the DM's made his call.

NOW guys, I have a problem with Wolverine... I'm trying not to piss the Cap off TOO much, but a Raging Wolverint w/Claws is not exactly into taking prisoners. This could cause a problem when the cap comes over and sees all these dead guys, and I don't want to have any real big inter-party spats... suggestions?
 


Ok, still thinking of using that gatling to take down the Wrecker, or at least piss him off...but seeing as Ronin comes from a background that abhors firearms, I think him firing it seems dumb. So I have come up with....a plan!. Use Extra Effort to boost his strength to effectively 21, so max load 920 Lbs. I assume the Gatling weighs around 200-300 lbs, so it shouldn't be too hard for him to lift it. Now the fun part. Since Ronin would like to destroy the gun as well as the Wrecker, he will pick it up and bash him with it. And seeing as the Captain has him distracted, I should be able to hit him from behind. A ninja hurling a Gatling gun out of the shadows is pretty awesome to think about, yeah? Is this possible to do? How much damage does 200-300 Lbs of Gatling gun do from about...10-20 ft away? Would it do more if I just brought it down on his head?
 

Necro_Kinder said:
Ok, still thinking of using that gatling to take down the Wrecker, or at least piss him off...but seeing as Ronin comes from a background that abhors firearms, I think him firing it seems dumb. So I have come up with....a plan!. Use Extra Effort to boost his strength to effectively 21, so max load 920 Lbs. I assume the Gatling weighs around 200-300 lbs, so it shouldn't be too hard for him to lift it. Now the fun part. Since Ronin would like to destroy the gun as well as the Wrecker, he will pick it up and bash him with it. And seeing as the Captain has him distracted, I should be able to hit him from behind. A ninja hurling a Gatling gun out of the shadows is pretty awesome to think about, yeah? Is this possible to do? How much damage does 200-300 Lbs of Gatling gun do from about...10-20 ft away? Would it do more if I just brought it down on his head?

This would certainly be a cool move, but as the throwing rules are written you probably can't get more than +2 damage above your strength bonus by throwing something. So even if it did surprise him it probably wouldn't do much.

I suggest using Extra Effort for +2 ranks in your Shuriken Blast power so that it's rank 5, then throwing some shurikens at him in critical places (Power Attack for 5, which you can do since it's temporarily rank 5) and rely on him not seeing you and Master Plan to get a big Autofire (up to +5 extra damage if you hit by 10 or more).

Note that if you don't Power Attack with the Shurikens you can't get through Wrecker's Impervious at all. Of course, my plan will almost certainly cause Ronin to be revealed to the Wrecker and open himself to attack and as Wrecker goes immediately after Ronin, you could get hit pretty hard. But on the other hand, if you land a big hit and stun him then he'll lose his action and Captain Britania will be very thankful :)
 

Hmm....I shall try that then, and rely on my good defense and possibly my stealth skill (17+3 master plan, but -20, so I just have to roll high....::hopes::
 

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