Marvel Avengers, 1889 [Full]

Elric said:
Edit- Acrobatic Bluff is at +12 because it is +14 base -5 as a move action + 3 Master Plan= +12.

Ah, got ya... see you all need to put this stuff into the posts so that I can figure them out :D I missed that

Elric said:
The story (throwing the shield and then trying to fool him) is just description. In game mechanics terms, I already know whether Acrobatic Bluff will work when I make the attack. In particular, I can feint as a move action and then use my standard action to make an attack. I’m pretty sure there is no requirement that you use tradeoff feats at the start of your round, so this works fine

Yes now it makes senses and is totally legal...


Elric said:
Also, Blind- you'll probably want to spend an HP to cancel the fatigue from Extra Effort—knocking out eight guys in one round has its price (I was the one who decided you would use Extra Effort, so hope you're satisfied with the benefit from your HP :))

I was going to mention that ;)
 

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Necro_Kinder said:
Awwwwwww crap on a stick......I knew trying to take him on was a bad idea....Not sure what to do now. I could entirely rearrange him to give him his sword as a Device, but it really is just a normal sword, I can't think of anything that would make it device worthy. I guess these things do happen in comics, and now I shall do what I do best...disappear. Hurray for +17 stealth and Hide in Plain sight.

hehehe, well Ronin is GREAT vs. a lot of baddies... just this guy is sort of the leader of the Wrecking Crew and all ;)

NOTE if you want, you can spend a HP and have another Katana (your picture shows two after all), or if you REALLY want, get two with Equipment Points (you guys will get XP soon, and it is pretty darn cheap)
 


Jemal- I don't think that Intimidate- Demoralize will give an opponent -2 on saving throws for the round, as Checks don't seem to include saving throws (see page 10).
 


Shayuri said:
It inflicts the Shaken condition, doesn't it?

Shaken affects saves.

Hmm- you're right, the Shaken description on page 171 is different from the description for the skill, which doesn't mention saves.

In fact, looking at an official rules question to Steve Kenson, he says that only the description on page 171- which mentions saves- is correct. The others are all in error. So carry on.

Update- I noticed that Emotion Control: Despair is in the errata as well. Under Despair, change the first sentence to read: “The subject is shaken, suffering a –2 on
attack rolls, saving throws, and checks.”
 
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Jemal- I don't think the guy you're attacking charged. Also, since you have extra pp, you could probably buy back the Uncontrolled flaw on Rage for 1 pp :)
 

Elric said:
Jemal- I don't think the guy you're attacking charged. Also, since you have extra pp, you could probably buy back the Uncontrolled flaw on Rage for 1 pp :)

Hmm... Thought I allready had, that was one of my planned changes, and it's not uncontrolled on my personal copy. Must've forgotten to edit.
 

Elric said:
Jemal- I don't think that Intimidate- Demoralize will give an opponent -2 on saving throws for the round, as Checks don't seem to include saving throws (see page 10).

Didnt we just go through this all on page 5 of this thread?
 

Sorry I am super duper busy today at work and with the big house move in my off time. I am going to try and update tonight or in a bit, but if I am slow there is the reason. I will try and get moving though :D
 

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