Steel_Wind
Legend
I'm actually just about to sit down and finalize the fast-play mass combat rules for Pathfinder Adventure Path #35. These rules aren't going to be anything to challenge Warhammer or Battlesystem or anything like that for complexity—they won't even really use miniatures. The hope is that the rules work to quickly resolve mass battles in a way that's fun but not too complex. The focus of Kingmaker, like all of Pathfinder's adventures, is supposed to remain on the micro level, focusing on the PCs and their characters, after all.
We DO keep talking about doing a big Mass Combat book for Pathfinder, and if we some day do that, it'll certainly be a more complex version. But the version that'll be in Kingmaker will be fast and quick and (hopefully!) fun.
I am looking forward to Mass Combat rules that work with, say, 50-500 or 600 or so combatants. Stuff I can use minis for - and which are small enough that I feel the PCs individual contributions can still have a real effect on the Battlefield. I might go there once or twice during a campaign for a huge pivotal crescendo moment of the campaign.
Beyond that - see Heroes of Battle below for praise in a more traditional setting. A Heroes of Battle style Advrnture Path - essentially a Fantasy War backdrop with a STORY, channeling The Black Company throughout the Adventure Path, would be a praiseworthy Paizo product line and potentially just as innovative as we all hope Kingmaker will be!
The scale of Cry Havoc (especially) and Fields of Blood was a little too large for my tastes. The Mass Combat rules in the Miniatures Handbook were closer to what I preferred, but seemed a little ... lacking.
Everybody looks for something different. That happens to be my preference. I really have tried them all looking for what worked for me in the context of my campaigns.
I would also like to take the time to wave a flag and express admiration for Dave Noonan's Heroes of Battle. It really was one of the most innovative books in the entire 3E line. His flowcharting and mission design against the backdrop of war was, in a word, brilliant. And it was actually original. Given the derviative nature of most of the later 3E series, that's saying something.
That's a well I would love to revisit in Pathfinder. Best of all, rules expansions like that add to the Pathfinder system without much chance of breaking anything vital to the game balance. That's not a small point, in my estimation.
Note: For those who missed Heroes of Battle, essentially the book gave rules for mission design and flowcharting the impact of smaller scale Player Character "military style missions" as part of a campaign which featured epic fantasy warfare. Much of the inspiration for the book is in fantasy literature and other games - especially Glen Cook's The Black Company series and the Myth strategy games from Bungie back-in-the-day, before they went Halo happy. That has always been a rich context for heroic adventuring that tends not to be highlighted in most FRPG products over the decades. I, for one, would LOVE to see that gap "filled".
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