Bhadrak said:I think you would have to have a great number of mages to make a substantial difference on the battlefield. And they'd have to be at least level 5 to make a difference.
And then you'd have to consider that the other guy probably has spellcasters too. While you're fireballing his scrub infantrymen, his mages are zeroing in on your mages.
What would happen would be just as others have suggested. Much like 19th century artillery would target enemy artillery, mages would target other mages.
So basically magic wouldn't have that much of an affect on the battlefield unless there was a disproportionate amount on either side.
Well IMC a modest sized battle (1000 men on a side) might have 40 mages of level 5-10 on a sie. Those are not small numbers.
Vaxalon said:
I agree that the spear, in its various forms, is king of the battlefield.
Bhadrak said:
Interesting thoughts, Ace. But an army of 1000 has 40 mages of levels 5-10 though? You've got a very magic rich campaign.
By that reasoning we can assume that there are 40 barbarians, bards, clerics, druids, fighters, monks, paladins, rangers, rogues, and sorcerors of level 5-10 too. So close to half your army is made up of level 5-10 characters. Heck, no wonder the basic grunt infantry are getting their butts stomped...
Heh, nevermind, I just read your earlier post and saw how you have the army broken up. Of course in your campaign world magic will make a big difference as it is much more magic rich than a typical D+D campaign.
BMF said:Leopold mentioned the Zulu tactic of the Bull's Horns. I think Sun Tzu would say that isn't a very good idea. In fact, Mr Tzu says you sould never put your enemy in a position where he can clearly see that he has no escape. When a man finds himself in a "back to the wall" or "fight to the death" situation, he will fight more ferociously than if he has an escape route. You will lose more men and resources killing a hemmed-in foe than you would defeating an enemy that thinks it can run away from you.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.