Green Knight
First Post
Sorry about that PC. I've edited it out, so if you'd be so kind to edit out the bit that I edited out which you quoted... 

But Shaka really had no care for those people nor his enemy. His highly trained, highly mobile, highly equipped troops decimated the battle field with their ferocity and speed.
So if the point of conquest is to kill ALL your enemy this would be one way to do it. I can see the zulu warriors (probably barbarians) enraged and hasted by the shamans charging in with short spears. [/B]
ORC
Medium-Size Humanoid
Hit Dice: 1d12+2 (8 hp)
Initiative: +1 (Dex)
Speed: 40 ft.
AC: 16 (+1 Dex, +4 Chain Shirt, +1 Buckler)
Attacks: Greataxe +5 melee; or javelin +2 ranged
Damage: Greataxe 1d12+6; or javelin 1d6+4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Darkvision, Rage 1/day
Saves: Fort +4, Ref +1, Will +0
Abilities: Str 18, Dex 13, Con 15, Int 10, Wis 10, Cha 6
Skills: Wilderness Lore +2, Listen +4, Jump +6, Intuit Direction +4, Spot +2
Feats: Extended Rage
Challenge Rating: 1
Treasure: Standard
Alignment: Usually chaotic evil.
Advancement: By character class.
SableWyvern said:
From a modern perspective, one of the most basic small-unit infantry tactics is a flanking attack, wherein machinegun(s) lay down suppressing fire from high ground to pin the enemy, while an assault force moves through at right angles to the supporting fire. As the assault force hits the enemy line, the support fire shifts back to cut off the line of retreat.
I'd assume the number of high-level spellcasters would be even lower. Magic might very well have little effect on D&D mass combat, because the thousands of warriors only have to deal with a few 1st-level spellcasters.Just for pure entertainment purposes, I used Jamis Buck's city generator (which is based off the DMG guidelines) to see what the breakdown of classes would be in a 50,000 population metropolis.
2,500 warriors (99.9% of which are 1st level)
Only 60 fighter class characters, 40 of which were 1st level.
So, judging by those numbers, I supposed it would be quite difficult to field many units of troops that actually have fighter levels or were above 1st level.
I certainly haven't bought Lords of Darkness, and I can't quite see why Phalanx Fighting would appear there -- especially when there's a Fighter splatbook where it would fit perfectly. Anyway, what does the Phalanx Fighting feat do? And since most soldiers are 1st-level Warriors who probably don't have the Phalanx Fighting feat, is there much point in their using a Phalanx?I take it, then, that you haven't bought the Lords of Darkness supplement for Forgotten Realms? Because in it it's got the Phalanx Fighting feat.