I certainly haven't bought Lords of Darkness, and I can't quite see why Phalanx Fighting would appear there -- especially when there's a Fighter splatbook where it would fit perfectly.
Probably because Lords of Darkness came out a good while after Sword & Fist. As for why it's there, I figure it's for the Zhentarim troops. They're very highly trained, and probably field units in Phalanxes.
Anyway, what does the Phalanx Fighting feat do? And since most soldiers are 1st-level Warriors who probably don't have the Phalanx Fighting feat, is there much point in their using a Phalanx?
No there's not much point in fighting in a phalanx without that feat. But then again, there's not much point in doing ANYTHING unless you're trained to do it.
Remember, phalanx fighting isn't some easy thing. You can't just grab farmers off their fields, plump them into a formation, and expect them to perform maneuvers like that. You actually have to TRAIN them. Just like how you have to train troops to be effective archers from horseback (Hence the Mounted Archery feat), just like how you have to train archers to be more accurate shots and have an increased rate of fire with the bow (the Point Blank Shot and Rapid Shot feats), like how you have to train knights to get maximum use out of their lances (Spirited Charge feat), etc.
No point in fighting in a phalanx without the feat, true, but you didn't just see anybody fighting in phalanxes back in the day. The barbarians invading Rome didn't fight in phalanxes. Nope. It was Romes highly trained soldiers which did that.
BTW: I can't post the feat, as I'm pretty sure that's illegal. But if you want it e-mail me at
grailscion@yahoo.com and I'll be happy to e-mail it to you.
Anyway, someone pointed out that most troops would be Warriors, not Fighters. Sorry about that. Still stuck in 2E mode when it comes to Fighters. So here's another version of the Phalanx Fighter. This time with 15 point buy, though I'm altering the stats a bit. Strikes me as dumb for soldiers to have 10's and 11's in their physical stats.
HUMAN WARRIOR
Medium-Size Humanoid (Human)
Hit Dice: 1d8+1 (5 hp)
Initiative: +0
Speed: 30 ft.
AC: 17 (+4 chain shirt, +2 large shield, +1 Phalanx Fighting)
Attacks: Short sword +2 melee; or javelin +1 ranged
Damage: Short sword 1d6+1; or javelin 1d6+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +3, Ref +0, Will +0
Abilities: Str 12, Dex 10, Con 13, Int 10, Wis 10, Cha 8
Skills: Climb +3, Jump +3, Listen +1, Spot +1
Feats: Phalanx Fighting, Power Attack
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually neutral.
Advancement: By character class.
Originally wanted Dodge, Mobility, and Spring Attack. But to much sacrifices would have to be made to get a Dex 13 (the prerequisite for Dodge), so I'm going for Cleave, instead. Hence the selection of Power Attack. At 3rd level, they'll be able to take Cleave, which'll be a big help in thinning down the barbarian hordes.
Note that the armor's crappier. That's because Warriors only get 120 gp starting gold, as opposed to the Fighter's 240 gp. Hence the chain shirt instead of the breast plate. It's only a difference of 1 AC point, though, and allows for greater movement. So worth it, in my book.
Edit: Fixed mistakes in the stat block.