Hammerhead
Explorer
Paladins are probably the only warriors with good saves, and even that depends on high stats. And paladins are probably more rare than wizards.
Bhadrak said:
Heheh, well said. He's just dashing out there to cast fireball though. It's not like he's hanging out that for very long. Plus, if he's smart, he'll have shield and mirror image up too!![]()
To be honest, I think using a fifth level wizard like that to cast a single fireball into the enemy is a gross waste of resources. Wizards are harder to train than soldiers. Any slob can be given a spear and taught to march in formation. Only a select few will show arcane gifts. Because of their rarity, it would be too risky to put them on the front lines.
mmadsen said:
That same 5th-level Wizard who can cast one Fireball per day can only cast two 2nd-level spells per day. If he makes one of them Protection from Arrows -- which is entirely reasonable -- he's only safe for 10 minutes or until the spell absorbs 50 points of damage, around 11 arrows.
Falcon said:That's even more High-Magic than FR.
WOW!!!!![]()
Exactly. A denser force can achieve better localized odds.Historically, formations were bunched together because those that weren't swept away by cavalry were annihilated by tight formations of infantry....Would you want to fight 3 footsoldiers or 2 cavalrymen effectively alone?
Any serious mass-combat game needs to take morale seriously, because historical battles were won or lost based on who broke and ran and who didn't.Men that spread out were impossible to command and ran away when faced by denser formations....The practical way to enforce this is to apply a morale check (saving throw?) every time a unit attacked by a 'superior' formation with modifiers for what you are up against. If the unit fails its check it falls back and makes no attack for its action.