Planescape
Cranium Rats
Brain Rat (ToHR, ToHC)—An intelligent rat with psionic powers. Sadly, it's more concerned with attacking and eating anything that moves rather than, you know, building a culture. They don't gather in swarms that become more psychic with increasing size, unless the GM adds that manually.
Daemons/Yugoloths
Daemons (Horsemen of the Apocalypse) (PFB2, PFB3, ToHC)—The daemons of Abaddon are manifestations of death and nihilism that seek to unmake all of reality, lead by the four (five?) Horsemen of the Apocalypse. A few of the yugoloths were published as daemons in the ToH with WotC's permission, including Anthraxus and Charon, and were later refluffed as part the daemon line-up. Otherwise, these daemons have nothing in common with the Yugoloths.
Daemons (Hordes of Gehenna) (BoF)—The daemons of Gehenna, lead by the Seven Exarchs (each representing one of the seven sins), are purveyors of vice who exalt the cause of evil for its own sake regardless of law or chaos. While they often work as mercenaries in the countless wars between the demons and devils, this is just a small part of their larger portfolio. The names/statistics/concept of the daemons are OGC. The names and descriptions of the seven Exarchs are closed content, but the general concept (Exarchs as the equivalent of Demon Lords and Archdevils, each representing one of the seven sins) isn't and originates in the 15th century Peter Binfield's
Classification of Demons. The chapter describing the plane of Gehenna is closed content, but the general concept isn't (its seven circles for each sin, an evil version of Dante's
Purgatorio). To avoid confusion with the separate Pathfinder daemons (see above), it is suggested to rename them to "
deodands" (contrast with
demodands) or some other name.
Daemons and other Neutral Evil fiends (Scarred Lands) (CC2, CC3, SLLTotSL)—Malevolent and self-serving outsiders native to evil-aligned planes. Varieties include Assassin Daemon, Beguiling Merchant Daemon, Belsameth's Watchman Daemon, Darkmoon Slayer, Despair, Dread Child Daemon, Dweller at the Crossroads, Eyethief Daemon, Garamond, Grisly Minstrel Daemon, Iron Devil, Jade Empress Daemon, Mantis Spider Daemon, Moon Daemon, Moon Giant, Plague Angel Daemon, and Pride Daemon.
The names are closed content.
Blightdaemon (BoBWM1)—A daemon of disease that leaves a trail of death in its path.
Erotodaemon (CW1, MoP)—A succubus-like daemon that looks like a beautiful woman with two torsos (one growing from the neck of the other) that provides four arms total. Originally appeared in CW1 as the "erodaemon" (closed content name) and renamed to "erotodaemon" in MoP.
Elementals/Para-Elementals/Quasi-Elementals
Elementals and
Quasi-Elementals (PFB2, SGtE, ToHC, ToH4)—Elementals formed by the interaction of multiple elements and sometimes positive or negative energy, often found at the borders of the elemental planes and possibly native to elemental demiplanes. Varieties include
Acid,
Ash,
Dust,
Ice,
Lightning,
Magma,
Mineral,
Mud,
Obsidian,
Radiance,
Salt,
Smoke,
Steam, and
Vacuum.
Chinese Elementals (ToH4, SGtE)—Two special elementals based on the Chinese elements of
Metal and
Wood.
Combination creatures (PFB1, SGtE, ToHC, ToH4)—Miscellaneous elemental creatures composed of multiple elements found at the borders of the elemental planes, possibly native to elemental demiplanes. Varieties include
Heat Swarm,
Ice Salamander,
Ice Shard,
Mudman,
Niln,
Smoke-Ghost,
Thoqqua, and
Tumblespark.
Mephits (PFB1, ToHC)—Imp-like outsiders native to the elemental planes. Varieties include
Air,
Dust,
Earth,
Fire,
Ice,
Lightning,
Magma,
Ooze,
Salt,
Smoke,
Steam, and
Water.
Weirds (ToHC, ToH4)—Elemental creatures. Varieties include
Acid,
Air,
Blood,
Earth,
Fire,
Frost,
Fungus,
Lava,
Lightning,
Magma,
Mud,
Ooze,
Smoke, and
Water.
Modrons
Note: Similarly to celestial and fiend, the generic term for a lawful neutral-aligned outsider is
Axiom. The outsiders presented below are races within that category.
Axiomites (PFB2)—Elf-like outsiders dedicated to order. All perfect and awesome and annoying conceited.
Azroi (CPBOP)—Outsiders that inhabit and guard the afterlife, recruiting from the ranks of the unclaimed dead.
Formians (SRD, FF, PFB4)—Intelligent, psionic expansionist ant-people.
Inevitables (SRD, PFB2, CPBOP)—Magical robots that enforce justice and order. Varieties include Arbiter, Jarut, Kolyarut, Lhaksharut, Marut, and Zelekhut.
Planetouched
Ifrit,
Oread,
Sylph, and
Undine; known collectively as
Genai (ARG, ACSG)—The descendants of mortals and elemental outsiders. Equivalent to Genasi.
Warpling and
Maxim (
LINK)—The descendants of mortals and chaotic neutral or lawful neutral outsiders. Equivalent to Axani, Cansin, Chaond and Zenythri.
Rilmani
Note: Similarly to celestial and fiend, the generic term for a true neutral-aligned outsider is
Equilibrant. The outsiders presented below are races within that category.
Aeons (PFB2)—True neutral outsiders that serve the cause of balancing the universe between extremes of law/chaos and good/evil.
Spelljammer
Neogi
Formian (PFB4)—Giant, antlike interplanetary expansionists with an alien hive intelligence. Travel using sub-light speed asteroids loaded with stasis pods.
Leng Spider (PFB2)—Giant spiders that war with the Denizens of Leng. They are egotistical and suffer other races only as magically controlled slaves.
Ravin (A&FStT)—Tick-like aliens that live in a hive-based society. Possess functional spaceships.
Slassan (AE)—Horrible amalgams of spider and serpent haunting the shadows, the legacy of a now-dead race that personified evil.
The name is closed content; suggested open content name: Tlak'kahn.
Eberron
Daelkyr/Grafts/Symbionts
Vallorian (LotDB, LA)—These "fleshsmiths" rule an underground empire and specialize in the use of engineered living weapons and armor. Web Enhancements:
#1,
#2,
#3.
http://www.rpgnow.com/product/84233/The-Living-Airship-PFRPG
Chaositech, Symbiotes (MCC)—Various forms of symbtioic items, such as implants, replacements and grafts.
Kalashtar/Quori
Muse (RRPtA)—A divinely-inspired race from the Plane of Dreams.
Qael (TMU)—Outsiders formed from the substance of dreams, they seek to rule the dream world and feed on the energies of dreamers.
Shifters/Weretouched
Wereblooded (BMW)—The scions of natural lycanthropes and humanoids.
Warforged
Ironborn (ItCoM)—A race of constructed humanoids, providing custom designed trait packages.
Gearforged (AR3)—Living constructs: metal forms with mortal souls.
Mannikins (MRWE)—Intelligent, self-replicating humanoid constructs.
Mechanus (CM)—Intelligent clockwork steampunk robots.
Relluk (RRPtA)—A race of living stone created as guardians that now live independently.
Stonegrunt (MRCRC)—A race brought to life from stone by the dwarves.
Miscellaneous
Adu'ja/Volodni (Plant Races)
Oakling (RRPtA)—Unusual plant race related to treants.
Tremen (MRCRC)—Intelligent mobile plants resembling trees.
Bullywug
Boggard (PFB1)—Evil frog men.
Mahkim (MRWE)—Four-armed frog men.
Mogogol (RRPtA)—Non-evil offshoot of the boggard.
Tsathar (ToHR, ToHC)—Frog people that lay eggs inside victims that later hatch and eat their way out. Worship Tsathoggua.
Death Knight
Demonic Knight (ToHR, ToHC)—An order of abyssal knights created by the Demon Prince Orcus.
Graveknight (PFB3)—The martial equivalent to the Lich, born of tyrants and warriors too evil to rest in peace.
Deathless/Deathtouched/Half-Undead
Dhampir (ARG)—Half-human/half-vampire.
Eleti (MRCRC)—Intelligent skeletons.
Obitu (RRPtA)—Magical creatures with undead origins.
Restless Soul (ItCoM)—Option for a player character that has returned from the grave as a restless undead.
Revenant (LV)—A customizable vampire race and associated classes.
Kercpa/Nezumi/Ratmen
Nezumi (REGtR)—Medium-sized, rodent-like humanoids with an oriental feel.
Ratfolk (ARG, PFB3, REGtR)—Small, rodent-like humanoids.
Ratling (REGtR)—Small-sized rat-like humanoids with furred prehensile tails. Similar to Kercpa.
Ratmen (CCR, CC3, VWWotR)—Medium-sized rat people created from rats that fed on the flesh of fallen titans. In addition to the "common" variety, come in several breeds that best suit certain classes.
The name is closed content; suggested open content name: The Slaughtering Rat People.
Myconid
Fungus Man (ToH4)—Humanoid mushrooms with an intelligent society.
T'kel
Quissian (MRCRC)—Reptilian warrior race.
Wemics
The Proud (CCR)—Tribal lion-centaurs.
The name is closed content; suggested open content name: Leotaur (plural
Leotauroi).
Manticora (CCR)—Leonine humanoids with shark teeth.
The name is closed content; suggested open content name: Martichora.
Sagittary by David Fryer. A good set of 3E rules for an OGL liontaur set in the Pathfinder game (also good for D&D 3.5).
~~~
Good call. it IS forbidden, after all.
I've considered revising it in the times to come. When I did the conversion, I was still pretty new to Pathfinder. I'm sure after a few years, it could stand a bit of a nip/tuck. If I get around to it, I'll let you know.
Incidentally, BoFL uses the version of the halfblood where the snake-head and snake-skin are mandatory as opposed to one of several possible mutations. One thing most of the yuan-ti substitutes miss is the hybrid freak part (which 4e has dispensed with completely, btw). Although, the inphidians have snake
hands rather than whole arm replacement and the bleak mamba is rather creative in that it has just
one arm replaced by a boa constrictor. Of course you could always play a
son of Tsathoggua.