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Masters of the Arcane

Well lets change that topic...

"Well my friends any who wish to join me for a more comfortable view of the festivities may accompany me into my Magnificent Mansion, complete with viewing room of course."

So saying he casts Mordenkainen's Magnificent Mansion and steps through a shimmering door into nothingness.

Inside the mansion a translucent Unseen Servant in stylish black livery with a depiction of a silver hourglass proffers a tray of h'ordeurves and another brings forth a glass of fine elven red wine. Halford sinks into one of seven thronelike chairs faceing the mansion's exit and watchs the proceedings contentedly sipping his wine.
 
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"AH, I see you pay Homage to my ancestor. You know, it was an Elzmyr who created this spell, even if that damned Morden-whatsisname made it famous. Aye, we Elzmyrs have been on the leading edge of spell creation for Centuries. A nice adaptation, I must say.. The livery is well rendered, and the wine is exquisite. My compliments to the conjurer." The young man lifts a cup in toast.
 

Also, a question for the DM : I'm rethinking Wild Mage, I'm not too fond of keeping the idea for my character.. unfortunately, the only other way I know of meeting the knowledge requirements for Loremaster (Which I DO want to keep) is the Education feat, from both the Players guide to Faerun and the Ebberon book. I've hesitated to request it before now b/c it's only in setting-specific books, but It would make more sense for my character than the wild mage level. Would you allow it?

(What it does: Makes all knowledge skills class skills and gives you a +1 bonus to two different knowledge checks)
 

"Well in that case my friend let us raise a glass to the one responsible for our comforts! And hope our fellows share our decided flare for the dramatic, I for one wish to be entertained."

Looking out of the viewing window and seeing little of note occuring Halford turns to his companion.

"So tell me my Dragon-blooded guest how do you feel about Rary's third law of transdimensional enchantment? I would be pleased to hear the opinions of you and your Great Patriarch on the matter. I will admit it has always irked me."

OOC:Blah, blah, blah, I have Knowledge Arcana blah. Uses Glibness to make up some facts in order to make himself seem more knowledgable than he actually is, etc., probably even Inspiration as he still has a few rounds left on it.
 

I've never been too fond of Tansdimensional Enchantments myself, and the patriarch, from what I've heard, was strictly against such things.. though in that time, magical theory was more along the lines of "Fireball fireball lightning bolt, job done.". Oh, you got the occasional Transmuter or specialist with a flare, coming up with something impressive. As far as my concerns on Rarys theories...

OOC: Know Arcana, Bluff, Diplomacy to help convince listeners that I'm right. ;)

IC: But enough talk of theory, there'll be time enough for that in the school, I'd wager. Right now I'd like to know what I can about my fellow students. Especially those that seem to share my supposedly eccentric tastes and styles.
 

hmm.. that brings up an interesting concept.. Bluff vs Knowledge.

IF your 'knowledge' tells you one thing, and another seemingly knowledgable person tells you something completely different, who do you believe? A bluff that's "Almost too incredible to believe" is +20 to your sense motive... But still, look at my character:
+5 sense motive. Discounting really lucky rolling, Halford could tell me that dragons are all evolved from dwarves, and I've just been 'deluded' into thinking otherwise by stupid historians up till now, and By the rules, I'd believe him. Granted, PC's get to choose what they believe to most extents, but still..
 

"Well I myself am a follower of the Fochlucan school, though one might call me estrangd from its hierarchy. I have a firm belief that the gods help those who help themselves, and I act accordingly. My primary purpose is singular and straight forward I seek the amusement, advancement, and contentment of Halford Daern. Magic I find is the ultimate fulfiller of all these requirements, and it is the most fascinating of games to play..."

Halford looks out to his peers.

"As for these others? I know little enough my self, perhaps thy ought to be here... perhaps not. Still I am sure the wheat shall be sorted from the chaff son enough. They must have some measure of power to be included in our number in the first place, and to be capable of reaching this place in the first place -their efforts sould entertain, but the manner of that entertainment is yet to be determined"
 

Personally I choose to believe that a lot of the Bluff check involves the creation of credible stories, though this is poorly supported by the rules. Thus Halford's lies would be far more subtle and ideally play to what the listener wants to hear. So more likely Halford would try to convince you that the Dwarves were a race created by dragons and disguarded because of their inherent inferiority to their great masters...

Speaking of which Halford is hardly mister Sense Motive, just didn't have the skill points to spare 116 of my 197 skill points were spent on prerequisites, although I would have taken many of those anyway.
 

Name: Gregorius Darkholme

[sblock]Race: Human
Sex: Male
Levels: Dread Necromancer
Alignment: Neutral
Age: 92 (Looks around: dead)

Ability Scores:
Str: 12 4
Dex: 14 6
Con: -- 0
Int: 16 6 (+2 lich)
Wis: 10 0 (+2 lich)
Cha: 25 16 (increased: 4, 8, 12, 16 and 20) (+2 lich)

HP: 128 of 128
HP (19d12=116)
DR: 15/ magic and bludgeoning

Speed: 30 ft
BAB: +10/+5
AC: 21 (10 + 4 chain shirt + 2 Dex + 5 nat armor)
Initiative: +2

Fort: +6
Ref: +8
Will: +19

Attack:

Class Features:
DN
Advanced Learning (up to 2nd level spell) = Kelgore's Grave Mist (PH2)
Advanced Learning (up to 4th level spell) = Burning Blood (SpC)
Advanced Learning (up to 6th level spell) = Spirit Wall (SpC)
Advanced Learning (up to 8th level spell) = Necrotic Curse (CM)
Advanced Learning (up to 9th level spell) = Avascular, Mass (SpC)


Skills:(Ranks only) 23 ranks pending
Bluff 15
Concentration 23
Know arcana 23
Know religion 7
Spellcraft 23
Use Magic Device 1 (Cross-Class)
(+8 racial bonus on Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks)

H ?
1 Force of Personality
3 Eschew Materials
6 Imp. Turn Resistance
9 Sickening Grasp (Complete Mage 46)
12 Rapid Metamagic
15 Quicken Spell
18 ?

Languages:
Common
Abyssal
Infernal

[sblock=DN Spells]
attachment.php

attachment.php
[/sblock]

Equipment:[/sblock]
 
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Ok guys, a rogues gallery is up.

Also, you guys kinda went nuts on the conversation aspect here :p

Please repost any unanswered questions. Finding them is pretty hard lol.

Sorry I haven't responded here in awhile though, I've been doing work on the campaign itself so I can start the IC thread.
 

Into the Woods

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