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Masters of the Arcane

I'd be with you Jemal except all of my peers are quite adept when it comes to lateral thinking, if I did not ban cool spells, there wouldn't be a battle that was not ended by a ceiling being polymorphed into green slime, or hydras with flurry of blows.

I still think this leaves plenty of room for cool and ingenious plots. My wizard for example has been plotting to steal a boat by using fabricate to turn it into a slightly different looking boat.

I don't have a problem with you folks using them, I just won't I like a bit more of a challenge and there are some forms that are, as I have mentioned, instant win.

Guess what I think the most broken MMI form for Shapechange is and win a cookie!

While I'm nattering anyone care to share their thoughts on 4th edition so far? I am finding it a trifle dissapointing so far, and that makes me sad because trifles should never be dissapointing it sets a bad presedent.
 

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ALSO, to the DM - I have one or two changes I'd like to make to my character sheet, they're minor (non-combat even. ;)) spell changes that are more suiting to the character. I also removed a spell or two b/c I realized I knew too many.

Knew spell list:
[sblock=Elzmyr's Spells]
Sorc Spellcasting (CL: 20)
Level (Per day) - Known - List
Cantrip (6) - 9 - Detect Magic, Prestidigitation, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Amanuesis*, Launch Item*,
1st (8) - 5 - Comprehend Languages(200 min), Shield(20 rounds), Magic Missile, Mage Armour(20 hours), Serene Visage(+10 Bluff, 20 min)*
2nd (8) - 5 - Minor Image(Concentration), Scorching Ray, See Invisible(200 min), Combust*, Earthbind(FortDC20)*, Speak to Allies*(200 min)
3rd (7) - 4 - Lightning Bolt(Ref DC21), Elzmyr's Sight (Arcane Sight), Chain Missile*, False Gravity*(20 min),
4th (7) - 4 - Stone Shape, Elzmyr's Energy Orb(Orb of Fire)*, Flight of the Dragon(210 min)*, Ruin Delver's Fortune*, Celerity#
5th (7) - 4 - Fabricate, Telekinesis(Will DC23), Field of Resistance#, Moonbow*, Greater Blink*(2 min), Dragonsight[200' darkvision, 100' Blindsight]*(20 hour)
6th (7) - 4 - Probe Thoughts*(Will DC22), Disintegrate(Fort DC24), 2 lvl 5
7th (6) - 3 - Greater Teleport, Elzmyr's Sword, Elzmyr's Mansion
8th (6) - 3 - Polymorph Any Object(Fort DC26), Elzmyr's Energy Ray(Polar Ray), Moment of Presience
9th (6) - 3 - Elzmyr's Disjunction, Meteor Swarm(Ref DC27), Shapechange
[/sblock]

So, acceptable?
 

Halford - I don't believe in the Kobyashi Maru, so I disagree with declaring something an 'instant win'.

re: Shapechange I don't know what you think it is, but I know what some of mine are:
SOLAR (just yeah)
Nymph (gogo cha to ac)
Great Red Wyrm (duh?)
Pit Fiend (Highest AC I've ever seen in a 'Core Only' game involves Shapechanging into a Pit Fiend).
12-headed Hydra (best Fast Healing in the game)

I'm gonna withold commenting on 4th ed till my RL group has finished the playtest and I've had a chance to read our books (which are still in the mail. :( )
 




Vincent Tempes said:
Avoiding fights, lack of any real form of direct damage? *Shrugs a lil*

I guess you're not counting whelm spells so might I just remind you that he's a Beguiler/Mindbender? They make others do the damage for them.

As for avoiding fights. He only avoided one fight, the one Alphina tried to lure him into when he was at a clear disadvantage. Given Alphina's actions up until then he concluded that Alphina was a coward, a bully, and not worth the trouble of trying to win, nor the possibility that he might lose such an unfavorable battle.

He does have Intelligence 20 and Charisma 16.
 
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Dire Lemming said:
As for avoiding fights. He only avoided one fight, the one Alphina tried to lure him into when he was at a clear disadvantage. Given Alphina's actions up until then he concluded that Alphina was a coward, a bully, and not worth the trouble of trying to win, nor the possibility that he might lose such an unfavorable battle.
Aye, but you also said (repeatedly) that your character was made for avoiding fights, which is where people are getting the 'avoiding fights' from.

He does have Intelligence 20 and Charisma 16.
Um.. nobody said he was stupid or such, I'm just wondering why you felt you needed to point that out..
 

Halford - OK, I give, there's way too many useful monsters, in order to guess I'd have to list every monster that has a unique ability or power, or a powerful combination of abilities.
 

Well on the understanding that anyone who didn't know about this isn't going to use it...

The Choker:

Quickness (Su)
Although not particularly dexterous, a choker is supernaturally quick. It can take an extra standard action or move action during its turn each round.

Free quicken for a ninth level spell anyone? Use a standard action to turn and then take another one in the same round... Choker's can speak and almost certainly have the ability to manipulate spell components.

Shapechange, all sorts of broken.
 

Into the Woods

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