[MENTION=5038]Greg K[/MENTION]
Why ban Races of Stone? Doesn't seem noteworthy to me.
How exactly do you phrase these restrictions? I'm curious because IME even power gamers will accept restrictions if presented firmly (but not aggressively) as such. Sometimes a player will sigh and briefly bemoan not being able to use their pet class or race, but being a player is after all much less work and responsibility than being a DM, which most players realize.
Maybe you just have really bad luck in this regard...or maybe I have very good luck.![]()
They didn't return after the third generation of the PCs got rejected. He didn't like that he couldn't have a Half Vamipre, Dire Necromancer with neat magic weapons and gear, and a Vow of Poverty at the same time.
Wow, I...I don't know what to do with that. Any chance these players were teens, or children?From that I get: Rolled stats, max hit points, Psionics, Races of the Wild, Savage Species, Fiend Folio, Book of Exalted Deeds, Book of Vile Darkness, Libris Mortis, Heroes of Horror, with gear almost exclusively from MIC, and one player's character had a Artifact weapon.
One pair of players were told the valid sources when invited, then had to be reminded of them for three separate iterations of the characters. One guy's Dex score had to have started at a 19 before race/item/class/level bonuses were applied. (I had to reverse engineer his character to find out if it was close to legal).
It wasn't.
They didn
t return after the third generation of the PCs got rejected. He didn't like that he couldn't have a Half Vamipre, Dire Necromancer with neat magic weapons and gear, and a Vow of Poverty at the same time.
They didn't return after the third generation of the PCs got rejected.
How did I phrase it? Almost a recitation:
"We're running a Greco/Roman setting. Your character should come in at level x, with wealth appropriate from the table in the DMG. We do stats using a 32 point build based on the table in the DMG, and hit points are rolled, with a half dice value minimum for any one roll. We use Player's Handbooks 1 and 2, DMG 1 and 2, the MMs, the completes, and the three environment books, Stormwrack, Frostburn and Sandstorm. We use a few things from other sources, but they need to be cleared on a case by case basis."
From that I get: Rolled stats, max hit points, Psionics, Races of the Wild, Savage Species, Fiend Folio, Book of Exalted Deeds, Book of Vile Darkness, Libris Mortis, Heroes of Horror, with gear almost exclusively from MIC, and one player's character had a Artifact weapon.
One pair of players were told the valid sources when invited, then had to be reminded of them for three separate iterations of the characters. One guy's Dex score had to have started at a 19 before race/item/class/level bonuses were applied. (I had to reverse engineer his character to find out if it was close to legal).
It wasn't.
They didn't return after the third generation of the PCs got rejected. He didn't like that he couldn't have a Half Vamipre, Dire Necromancer with neat magic weapons and gear, and a Vow of Poverty at the same time.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.