Henry
Autoexreginated
...The general rule about estimating the Encounter Level for a Challenge is increase the EL by +2 if you double the number of creatures. Last night I tried to express this as a formula to solve for the number of creatures, and I brain-froze. What I got was:
n=((EL-CR)/2)^2
where n=number of creatures, CR is challenge rating for the individual creature, and EL is the desired encounter level. However, it doesn't work for all desired EL's. I know I'm going to have some fractional amounts for n in some instances, but it's still coming up wrong on simple values like making an EL9 encounter out of CR 1 creatures.
Now, accuracy of the game mechanics aside (that's another discussion), I'm just trying to express this such that, for designing a dungeon, I can have a quick formula to look at and do in my head rather than a chart. Can someone please rescue me from my math atrophy?
n=((EL-CR)/2)^2
where n=number of creatures, CR is challenge rating for the individual creature, and EL is the desired encounter level. However, it doesn't work for all desired EL's. I know I'm going to have some fractional amounts for n in some instances, but it's still coming up wrong on simple values like making an EL9 encounter out of CR 1 creatures.
Now, accuracy of the game mechanics aside (that's another discussion), I'm just trying to express this such that, for designing a dungeon, I can have a quick formula to look at and do in my head rather than a chart. Can someone please rescue me from my math atrophy?