mips42
Adventurer
So there's been some chatter in some of the other threads about 'this class is better than that one because of this math' or 'this weapon is better because of this math' and I just wondered how prevalent this is in players. Is the math what matters to you? Do you make attribute, skill and other choices based on what is 'best' or do you choose what is thematically appropriate for your character?
I tend toward the latter. If my character is, say, a dexterity-based sword fighter, I am NOT going to put him/her in chain or a breastplate, even if it might be a 'better' choice. It's not thematically appropriate. Studded leather at most. Just the opposite would be true of your prototypical soldier or 'knight'. That guy I'd put in a breastplate or maybe even full, but not because it's best, but because it's appropriate for that character.
By all means, weigh in but please be respectful.
I tend toward the latter. If my character is, say, a dexterity-based sword fighter, I am NOT going to put him/her in chain or a breastplate, even if it might be a 'better' choice. It's not thematically appropriate. Studded leather at most. Just the opposite would be true of your prototypical soldier or 'knight'. That guy I'd put in a breastplate or maybe even full, but not because it's best, but because it's appropriate for that character.
By all means, weigh in but please be respectful.