Yeah, I try not to do something THAT bad in games. I mean if a character can lockpick really really well and that's the high point of the character then sure, he can pick most locks. But if he can't get hit, always succeeds in picking locks, never gets seen, does ungodly amounts of damage, etc etc. Then that's the time to start exploiting weaknesses. And even then, that's if hes just outshining everyone else. If everyone is that powerful, then it's not a big deal because you will just be doing more extreme stuff and everyone is on par again.
The last time I played, I decided I didn't want my character to die. I am... notorious for losing characters, especially to bad dice rolls.
We were playing CHAMPIONS set in a Traveler-esque universe. I built a doctor that due to an unfortunate accident, regenerated and was exceedingly hard to kill. This was a character I wanted to play for the long haul.
I, along with a goodly portion of the universe, was erased about six session / 2 adventures in when the GM decided to flip game systems in a dramatic way
