My experience is that it's much more likely, in reality, that the game tells you that you have a gun, and your gun, while different to the other guns, shoots just as hard, then you bring it to the gunfight, and find it's a paintball gun in a rocket-launcher fight.Only CharOp-capable players will reliably spot this kind of thing.
That's because the focus of the games are different.
In many ways, CHAMPIONs isn't a game -- it's a tool that lets you build a game. The DM sets the expected limits to character design, world construction, etc. What comes out of that is a game presented like D&D presents itself.
D&D has pretty much already built all the power limits, acceptable combinations, etc. So when a DM tries to fiddle with that he is taken to task for fiddling.
*shrug*. With the Jedi above, I effectively took a -3 relative to my optimum (and the other PCs) on use of all Force powers. I asked for, and got, no adjustments to suit. For the 3x branch of d20, a -2 isn't a huge deal. Just accept that you're not going to be the consistent heavy-hitter against some types of opponents. Find some other place to shine.
With respect - my experience has been that the CharOp capable players are the ones who will spot it, because they are the ones building the rocket launchers that the GM feels he needs to meet with other rocket launchers, so that the adventure ends up designed for rocket launchers.
In the end, this is a cooperative endeavor - if you don't get the heads of all parties involved together on what the style is going to be, you are setting yourself up to have issues. This is true whether you're playing D&D, or playing poker, or having a pizza and movie night.
I don't see why I should have to choose.
Why can't I have a mathematically/systemically solid character that also plays like the archetype I want?
This doesn't have to mean strict mathematical equality, but it does have to lead to me not getting out-shined in the area I want to be awesome in all the time.
Quite honestly, I don't care if my fighter sucks compared to another. I'm playing MY character the way *I* want. If they want to min/max and that's how they have fun, good for them. I'm more interested in the story that I'm involved in than in "winning".
Having said that, I agree that there should not be one thing that is better ALL THE TIME and I definitely agree with the idea of 'balanced enough'.
With respect - my experience has been that the CharOp capable players are the ones who will spot it, because they are the ones building the rocket launchers that the GM feels he needs to meet with other rocket launchers, so that the adventure ends up designed for rocket launchers.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.