Martan - Work in Progress
Please excuse our dust...Work on this character is underway.
Martan
Male Human Sorcerer 8/Elemental Savant (Air) 4
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Str 8
Dex 17 (19)
Con 14
Int 14
Wis 10
Cha 20 (22)
Hit Dice 8d4+4d4+24
HP 61
AC 23 (+4 Dex, +3 Armor, +2 natural, +2 Deflection, +2 Shield)
Touch: 16
Flat Footed: 15
BAB +6/+1
Saves: Fort +5, Ref +6, Will +10
Full Attack
Dagger +5/+0 (1d4-1)
Skills
Bluff +11 (6 ranks)
Concentration +15 (13 Ranks)
Diplomacy +11 (4 Ranks, Synergy bonus from Bluff)
Knowledge(Arcana) +13 (11 ranks)
Knowledge(Planes) +7 (5 ranks)
Profession(Farmer) +1 (1 rank)
Spellcraft +8 (6 ranks)
Feats
Empower Spell
Energy Substitution (Electrical)*
Sculpt Spell*
Draconic Heritage - Bronze*
Draconic Power*
Draconic Breath*
*Complete Arcane feats. See below.
Spells Known
Level 0 (6): Acid Splash+*, Arcane Mark, Detect Magic, Light, Mage Hand, Message, Prestidigitation,
Read Magic
Level 1 (8): Alarm, Mage Armor, Lesser Orb of Electricity*, True Strike, Unseen Servant
Level 2 (7): Acid Arrow+*, Alter Self, Scorching Ray+*, Fireburst+%, Web
Level 3 (7): Haste, Lightning Bolt*, Protection from Energy, Fly
Level 4 (7): Globe of Invulnerability (Lesser), Scrying, Orb of Electricity*%
Level 5 (6): Cloudkill, Fire Shield(Mass)+*
Level 6 (3): Chain Lightning*
+These spells normally do some kind of energy damage but due to the Elemental Savant class always
do Electrical damage instead.
*These spells deal electrical damage and are cast at 13th caster level due to the Draconic Power
feat
%Spells from Complete Arcane. Details below.
Equipment
Scrolls (all in haversack)
Teleport x2 2250
Summon Monster VII 2275
Greater Dispel Magic x2 3300
Antimagic Field 1650
Wall of Stone 1125
Wall of Fire 700
Stoneskin x3 2850
Scrying x2 1400
Polymorph 700
Resilient Sphere 700
Charm Monster x2 1400
Invisibility Sphere x3 1125
Displacement x3 1125
Blink 375
Fox's Cunning 150
Bull's Strength 150
Cat's Grace 150
Eagle's Splendor 150
Bear's Endurance 150
Owl's Wisdom 150
Potion Cure Mod Wnds x 5 1500
Wand of Lesser Orb of Electricity (CL 9) 6750
Dust of Appearance 1800
Bag of Holding Type I 2500
Elemental Gem (Air) x 3 6750
Cloak of Charisma +2 4000
Handy Haversack 2000
Gloves of Dex +2 4000
Ring of Force Shield 8500
Ring of Protection +2 8000
Bracers of Armor +3 9000
Amulet of Nat Armor +2 8000
Mundane equipment (all in bag of holding)
Cost Wt.
1 Acid (flask) 10 1
5 Alchemist’s fire (flask) 100 5
5 Antitoxin (vial) 250 0
3 Everburning torch 330 3
5 Holy water (flask) 125 5
5 Sunrod 10 5
5 Tanglefoot bag 250 20
10 Tindertwig 10 0
Totals: 1085 39
Total in equipment: 85760
Complete Arcane Material
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Elemental Savant Prestige Class
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Requirements
Knowledge(arcana) 8 ranks
Knowledge(the planes) 4 ranks
Energy Substitution feat
Able to cast at least three spells that have the same energy descriptor, one of which is at least
3rd level.
Must have made peaceul contact with an elemental or outsider with the elemental subtype.
Class Skills
Concentration, Craft, Knowledge(arcana), Knowledge(planes), Profession, Spellcraft
Skill Points: 2+Int modifier
Features
Full caster progression except for 5th and 10th levels
Good Will save, poor reflex and fort, poor BAB.
Elemental Specialty (Ex): Air specialty causes all damage-dealing spells with any energy
descriptor to instead deal the appropriate energy type (electrical for Air). This does not change
the spell's level, and the savant cannot choose to do the spell's original damage type.
Resistance to Energy (Ex): The savant gains resistance 5 to his chosen energy type at 1st
level. At 4th level this rises to 10, and at 7th level to 20. So Martan has Electrical Resistance
10.
Immunity to Sleep (Ex): The savant class slowly transforms the savant into an elemental
outsider. This is the first step. Strangely, it doesn't say the savant doesn't sleep normally, so
I assume Martan needs his 8 hours like everybody else.
Energy Penetration (Ex): +2 to caster level checks to overcome Spell Resistance when using
spells of the chosen energy type. Note that with the Draconic Power feat, this means Martan is
effectively 15th level for overcoming SR.
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Feats
Energy Substitution (Electrical)
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Allows me to switch any spell that has an energy description like Fire or Acid to be Electrical
instead. This raises the spell level one, but is actually superseded by a feature of the Elemental
Savant class (see below). Is also a prereq for Elemental Savant, along with some ranks in
Knowledge(Arcana) and Knowledge(The Planes).
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Sculpt Spell
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Allows me to cast any spell with an area as either a 20' spread, 60' line, 40' cone or 4 10' cubes.
The description doesn't say if these cubes have to be adjacent and there is considerable debate on
the issue. Whatever you rule is fine by me. A sculpted spell uses a spell slot one level higher
than the spell's actual level.
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Draconic Heritage - Bronze
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Prereq for other Draconic feats. Makes Electrical the draconic energy type (for Draconic Breath and
other things) and makes Survival a class skill.
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Draconic Power
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Cast spells with associated energy descriptor (electrical) at +1 Caster Level
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Draconic Breath
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Convert spell slots to 2d6 electricity per spell level, 60' line. So if I gave up a 2nd level spell
it would do 4d6 (reflex half) in a 60' line. If I converted a 6th leve slot it would do 12d6. This
is actually not that useful, since I will have attack spells that do electrical damage that will
almost always be better. I really just like the flavor.
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Spells
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Orb of Electricity
Conjuration(Creation)[Electricity]
Sor/Wiz 4
Components: V,S
Casting Time: 1 Standard Action
Range: Close (55 ft.)
Effect: One orb of electricity
Duration:Instantaneous
Saving Throw: Fortitude Partial
Spell Resistance: No
An orb of electricity shoots forth from your hand. Requires a ranged touch attack and does 1d6
damage per level, max 15d6. In addition, a target wearing metal armor must make a fortitude save
or be entangled for one round. There is no save against the damage.
Note that for Martan this
does 13d6 due to his Draconic Power feat
Orb of Electricity, Lesser
Conjuration(Creation)[Electricity]
Sor/Wiz 1
Components: V,S
Casting Time: 1 Standard Action
Range: Close (55 ft.)
Effect: One orb of electricity
Duration:Instantaneous
Saving Throw: No
Spell Resistance: No
As Orb of Electricity, except damage is 1d8 plus 1d8/2 levels (max 5d8 at 9th level).
Fireburst
Evocation[Fire]
Sor/Wiz 2
Components: V,S,M
Casting Time: 1 Standard Action
Range: 5 ft.
Effect: Burst of fire extending 5 ft. rom you
Duration:Instantaneous
Saving Throw: Reflex Half
Spell Resistance: Yes
All creatures and objects within 5' burst except you and any creatures or objects in your space
take 1d8 points of Fire damage per level (maximum 5d8)
Note that for Martan this is an
Electrical spell doing Electrical damage
Fire Shield, Mass
Evocation[Fire or Cold]
Sor/Wiz 5
Components: V,S,M
Casting Time: 1 Standard Action
Range: Close (55 ft.)
Targets: One or more allied creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D) (13 rounds)
Saving Throw: Will Negates (Harmless)
Spell Resistance: Yes (harmless)
This spell functions like fire shield except as noted above.
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Items
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