Maure Castle OOC (Full)

Voadam said:
Will you have haste? I'm trying to decide between boots that give haste for 10 rounds or winged boots. I'm leaning towards the haste ones.
Yes I was planning to take Haste (as well as a big dex). It fits in well with the whole "fast as lightning" thing. :)
 

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Bless, prayer, mass lessor vigor (which gives fast healing 1 for 12 rounds in my case). Also I have a host of healing spells and other utility spells (break enchantment, remove paralysis, neutralize poison, freedom of movement), in addition to ass-kicking spells like flame strike, blast of castigation, holy smite, and searing light. I think you'll find me useful. ;)
 

+4 on fear saves for companions close to my heart (five or ten feet, have to look it up).

A little healing as well.

Uh yeah, I think that is it.
 


I'll be taking a few buffs, but mostly concentrating on the "crack-boom!".

I'm also thinking of spending a good chunk of my funds on scrolls and wands of spells I don't have (like buffs). More details tonight.
 


Cool. I'm going to try to post my character today/tonight. Whenever I feel like it's really close to being done. Just trying to find some time to work on magic items.
 

Tanus

Here's the first draft of Tanus, your friendly neighborhood Tiefling Rogue/Monk.

TANUS THE SALIENT
Tiefling Rogue 5, Monk 6, Tattooed Monk 1
*** LA +1 bought off at 3rd for 4k xp ***
68,000 xp

Description
Gender: Male
Age: 30
Heritage: Suloise (Tiefling; Marilith Descent)
Hair: White
Eyes: Steel Blue
Height: 5'10"
Weight: 175 lbs.
Distinguishing Marks: Tattoo of a White Mask on Chest

Ability Scores
STR 15 (8) -> 18 (+4)
DEX 15 (8) -> 22 (+6)
CON 11 (3) -> 11 (+0)
INT 11 (3) -> 14 (+2) (+1 sk/lvl 1-3, +2 sk/lvl at 4th+)
WIS 14 (6) -> 18 (+4)
CHA 12 (4) -> 10 (+0)

HP, BAB, Saves, Etc.
HD 4d6+7d8+6
HP 64
AC: 27 (+6 dex, +2 class, +4 wis, +2 armor, +1 natural)
BAB +7
Fort +10
Ref +19
Will +14
Move 60

Racial Abilities - Tiefling
Darkvision out to 60 feet.
Racial Skills: Tieflings have a +2 racial bonus on Bluff and Hide checks.
Special Attacks: Darkness.
Special Qualities: Resistance to cold 5, electricity 5, and fire 5.
Favored Class: Rogue.

Class Abilities - Rogue
Sneak Attack +3d6
Trapfinding
Evasion
Trap Sense +1
Uncanny Dodge (Retains Dodge bonus to AC)

Class Abilities - Monk
Flurry of Blows -1/-1
Unarmed Damage 2d8+4
Still Mind (+2 vs Enchantment)
Ki Strike - Magic
Slow Fall 30'
Ac Bonus: Class +1, Wis +2
Purity of Body - Immune to nonmagical diseases

Class Abilities - Tattooed Monk
Tattoo - White Mask (Immune to detect thoughts, detect lies, or any attempt to
discern alignment, +10 to Bluff checks)

Skills
Appraise (3) +5, Balance (5) +13, Bluff (8) +20, Disable Device (8) +12, Disguise (3) +3/+5, Escape Artist (5) +17, Hide (10) +18, Jump (5) +16, Listen (8) +12, Move Silently (10) +16, Open Lock (6) +18, Search (8) +10/+15, Sense Motive (10) +14, Sleight of Hand (1) +9, Spot (8) +12, Tumble (10) +18.

Languages
Common, Draconic, Infernal.

Feats
1 - Endurance
3 - Combat Expertise
6 - Imp Feint
Monk 1 - Stunning Fist (FSDC 22, 8/day)
Monk 2 - Combat Reflexes (Max 7 AoO/round)
Monk 6 - Improved Trip
9 - Imp Grapple
12 - Ascetic Rogue

Items
[Slot - Head]: Headwrap of Clarity (+4 to Wis, 16,000gp)
[Slot - Eyes]:
[Slot - Neck/Amulet]: Amulet of Natural Armor +1 (2,000gp)
[Slot - Vest/Shirt]: Vest of Escape (5,200gp)
[Slot - Armor/Robe]: Robes of Fluid Motion (+4 to Dex, 16,000gp)
[Slot - Belt]: Monk's Belt (13,000gp)
[Slot - Cloak/Cape]: Cloak of Resistance +2 (4,000gp)
[Slot - Arms/Bracers]: Bracers of Armor +2 (4,000gp)
[Slot - Gloves/Gaunt]: Gauntlets of Ogre Power +2 (4,000gp)
[Slot - Ring 1]:
[Slot - Ring 2]:
[Slot - Boots]: Boots of Striding & Springing (5,500gp)
[Other Items (Non slotted)]: Bag of Holding Type I (250 lb. capacity, 2,500 gp), Dust of Disappearance (3,500gp), Rope of Climbing (3,000gp), 10 Uses of Silversheen (2,500gp)

[Potions]: 3x Cure Mod Wounds (2d8+5, 900gp), 2x Fly (1,500gp), Levitate (300gp), Resist Fire 10 (300gp), Resist Cold 10 (300gp), 3x Shield of Faith +4 (2,400gp), Spider Climb (300gp)

[Other Items]: Masterwork Thieves' Tools (100gp), Quarterstaff.

[Wealth]: 50 PP

Background
Work in Progress
 
Last edited:

Hi all!

It's been a busy day at work for me, so I need to keep this brief. It's great to see all the activity today. I said it before and I'll say it again...this party is going to be sah-weeeet. I may actually feel somewhat badly about the slaughter to come. But, please....carry on.

One bit of not-so-good news from today is that my friend (who I usually bug to borrow rule books) is out of town for 10 days or so. Thus, I have no means of checking the details of a lot of your rules choices. Thus, I need you to fill me in on the crunchy bits of relevance in many cases. Here's what I'll need to check out your sheets completely.

Isida: Stuff from Complete Divine, Book of Hallowed Might, Arms and Equipment Guide.

JimAde: Stuff from Draconomicon, Complete Arcane.

Insight: Stuff from....hmm, nothing I guess. I do own Complete Warrior, and it doesn't look like you used anything else non-Core. If I'm mistaken, please let me know.

Voadam: I do have the Expanded Psionics Handbook, so you don't need to help me with any material from there. If you use anything else non-Core, I might need details. One question, though: I'm not sure what a Mindblade is....did you mean Soulknife 8/Paladin 4 perchance?

Anyhow...I'm sorry to make you guys do this extra work, but I just can't afford to buy every book WoTC puts out. My sickness doesn't run that deep! :)

I also wanted to mention that I think we could see a lot of fun interpersonal tension between Tanus and Voadam's character. Obviously, they must have learned to put aside their differences and work together by now....but I still see a lot of cool role-playing possibilities.

Thanks everybody! Keep up the good work!

-Heinz
 


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