Maure Castle OOC (Full)

Sir Vandon Hagel is a wandering knight errant of the order of the seelenritter, the soul knights. These mystic warriors perfect body, mind, and soul to champion the cause of justice and combat supernatural evil. A trusting jovial soul when it comes to peope who do not detect as evil, Sir Hagel has journeyed the countryside answering the call to duty and fighting evil for years. While basically a simple man, sir Vandon's spirit is finely tuned for combat and he is a powerful master of the mind blade.

In Nyrstran he answered the lord mayor's call for brave souls to clear out a haunted keep. The lord mayor asked if any would be willing to take parole of a convicted thief who was a noted adventurer and would make a great scout and trapfinder. Vandon went to the dungeon where the tiefling was held and talked with him, taking the carefree spirit's measure. Finding Tanus not to detect as evil Vandon explained the Mayor's offer and asked the tiefling if he would be willing to join him in clearing out the keep of its evils under the knight's parole in order to earn his freedom.

The knight placed his faith in the rogue who accepted the offer. Together they joined a pair of cousins, a silent cleric and lightning touched dragon mage, to clear the keep of its dangers. By the time they were finished the bonds of companionship had grown and as a group they stuck together until the rogue was kidnapped. Fearing for their friend's life the knight and others searched high and low but were not able to divine what had happened to the rogue, except that he was abducted by agents of the scarlet brotherhood.

As the small band was planning a rescue the rogue showed up a changed man. No longer happy and carefree he was more serious and bitter. He explained how the brotherhood was training him to be one of their assassins but he managed to escape before their brainwashing indoctrination enchantments were fully effective. Vandon did a detect evil and was happy to see his friend still did not detect as evil. Once again the group was whole, but the knight still worries about his companion and the changes within him from his time as a brotherhood inductee.
 

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Insight,

I've been going over Tanus' character sheet carefully, and I've run into a few more problems that need to be addressed before he can be officially approved. Here we go...

1. I figured his hit points at 64, rather than 68. 6+16+42

2. You listed a +3 class bonus to AC, but I think this should only be +1.

3. You listed flurry of blows attack bonus as -1/-1, but it should be +3/+3

4. Purity of Body should be included as a Monk class ability.

5. I figured Tanus should have 116 skill points for assigning ranks, but it looks to me like you used only 108.

6. Finally, I have decided to disallow the Robes of Clarity of Motion. An item that conveys a plus 4 bonus to two different ability scores would be worth 32,000 gp according to my interpretation of the rules, and that's just too much value for one item (bearing in mind the 22,000 gp limit). If you want, you can go ahead and split this into two separate items, which would be valued at 16,000 each. Bear in mind that this will change the total value of your equipment list.

I wanted to get these issues squared away before continuing. Let me know if you agree/disagree with my findings.

Thanks!
Heinz
 



It allows one to freely multiclass between rogue and monk. Also if you combine a sneak attack with a stunning attack, the DC goes up by 2. And monk and rogue levels stack for determining unarmed strike damage.
 

Isida Kep'Tukari said:
It allows one to freely multiclass between rogue and monk. Also if you combine a sneak attack with a stunning attack, the DC goes up by 2. And monk and rogue levels stack for determining unarmed strike damage.

Thanks very much, Isida!
 

Voadam,

Can you please break down for me precisely how you assigned Sir Vandon's skill point ranks?

And, similarly, can you break down the progression by which you arrived at his current ability scores (starting from the initial 32 point buy).

Thank you!
Heinz
 


Heinz, I have a question. One of the spells I'm taking is Mass Fire Shield (from Complete Arcane, spell write-up in my character). Fire shield normally damages people who attack you in melee and lets you choose whether it protects you from Fire or Cold damage. Since my Elemental Savant class makes all damaging energy spells into electrical, I assume this will become "spark shield" or something. My question is this: How to handle the energy protection portion of the spell? I see three possibilities.

1) That aspect is lost completely. Obviously I don't like this option much. :)
2) The spell will only protect against electrical damage. This is fine with me.
3) The spell will protect against either electrical or acid damage (choose when casting).

The rationale behind #3 is this: The Elemental Savant class actually makes you choose an element (in my case Air) to get the associated energy type. The opposed element for air is earth, which has Acid as its associated energy type. This mirrors the Fire/Cold thing (Cold is associated with Water for Elemental Savants). Anyway, let me know what you think.
 

Even though the details of character sheet approval are still ongoing, I've decided to go ahead and open up the In-Character thread. Initially, we'll just be establishing the 'hook' (such as it is), and allowing you to make whatever preparations you like before setting out for the dungeon. It's a great opportunity to establish your characters through role-playing. Also, please continue to flesh out the adventuring party's shared history, as much as you'd like. I'll continue to annoy all of you with requests for information/clarification about your character sheets in the meantime. ;)

Enjoy!

Heinz
 

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