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Maure Castle OOC (Full)


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JimAde said:
Heinz, I have a question. One of the spells I'm taking is Mass Fire Shield (from Complete Arcane, spell write-up in my character). Fire shield normally damages people who attack you in melee and lets you choose whether it protects you from Fire or Cold damage. Since my Elemental Savant class makes all damaging energy spells into electrical, I assume this will become "spark shield" or something. My question is this: How to handle the energy protection portion of the spell? I see three possibilities.

1) That aspect is lost completely. Obviously I don't like this option much. :)
2) The spell will only protect against electrical damage. This is fine with me.
3) The spell will protect against either electrical or acid damage (choose when casting).

The rationale behind #3 is this: The Elemental Savant class actually makes you choose an element (in my case Air) to get the associated energy type. The opposed element for air is earth, which has Acid as its associated energy type. This mirrors the Fire/Cold thing (Cold is associated with Water for Elemental Savants). Anyway, let me know what you think.

Let's go ahead with option 3. I agree that this allows you to retain the original flavor of the Fire Shield spell. Sounds good.

-Heinz
 

Krauss von Espy said:
Voadam,

Can you please break down for me precisely how you assigned Sir Vandon's skill point ranks?

And, similarly, can you break down the progression by which you arrived at his current ability scores (starting from the initial 32 point buy).

Thank you!
Heinz

Skills

Level 1-9 = soulknife, all four class skills (concentration, listen, spot, tumble) maxed, so 12 ranks each.

Level 10-12 =paladin all skill points in diplomacy so 6 ranks.

point buy 32

Attribute, points spent, = result + level ups and what level with resulting totals:

str 10 =16+2 level 4,8 = 18
dex 4=12
con 10=16
int 0=8
wis 0=8
cha 8=15+1 level 12=16
 
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Heinz,

Tanus has a bunch of things that add to his effective Monk level, but I don't have all of that material with me at work. When I get a chance, I'll post exactly how I came to what I posted. In essence, he is a Monk Level X for various things, including move, ac, unarmed dmg, and flurry mods. He gets bonuses from Ascetic Rogue, his Monk's Belt, and I believe Tattooed Monk adds to his effective Monk levels for most things. Like I said, I'll break it all down tonight.
 
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As for the magic items, I have split the offending item into two: the Headwrap of Clarity (+4 Wis, 16k) and the Robes of Fluid Motion (+4 Dex, 16k). I made up the 4k difference by ditching the Lens of Detection (3500) and dropping 50pp. Should equal out and not change any of the rest of the stats.
 
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Ok, more purchasing happening! Heinz please have a look. I didn't take anything too strange (I think). I did take a wand of Lesser Orb of Electricity. I know I have that spell, but I realized that I have no useful weapon proficiencies, so I figured I'll use the wand as basically a ranged weapon. I bought it at caster level 9th for the same cost as a wand of Magic Missile, CL 9. That means it will do 5d8 on a hit, no save (though I have to make a ranged touch attack to hit with my modifier of +10 for BAB and dex).

I also bought lots of scrolls, but none of them are higher than 6th level so I shouldn't have to make rolls to use them.

I've spent about 84,000 and would be perfectly happy to keep the rest in cash. I have not yet bought mundane equipment, but I will have that done tonight. I'm basically ready to roll.
 

Insight said:
As for the magic items, I have split the offending item into two: the Headwrap of Clarity (+4 Wis, 16k) and the Robes of Fluid Motion (+4 Dex, 16k). I made up the 4k difference by ditching the Lens of Detection (3500) and dropping 50pp. Should equal out and not change any of the rest of the stats.

That works, thanks!

-Heinz
 

JimAde said:
Ok, more purchasing happening! Heinz please have a look. I didn't take anything too strange (I think). I did take a wand of Lesser Orb of Electricity. I know I have that spell, but I realized that I have no useful weapon proficiencies, so I figured I'll use the wand as basically a ranged weapon. I bought it at caster level 9th for the same cost as a wand of Magic Missile, CL 9. That means it will do 5d8 on a hit, no save (though I have to make a ranged touch attack to hit with my modifier of +10 for BAB and dex).

I also bought lots of scrolls, but none of them are higher than 6th level so I shouldn't have to make rolls to use them.

I've spent about 84,000 and would be perfectly happy to keep the rest in cash. I have not yet bought mundane equipment, but I will have that done tonight. I'm basically ready to roll.

Sounds good, I'll be getting to Martan's nitty-gritty soon enough!

Thanks,
Heinz
 

Krauss von Espy said:
Insight,

I've been going over Tanus' character sheet carefully, and I've run into a few more problems that need to be addressed before he can be officially approved. Here we go...

1. I figured his hit points at 64, rather than 68. 6+16+42

You are correct. I have adjusted his listed HP.

2. You listed a +3 class bonus to AC, but I think this should only be +1.

It is neither +3 nor +1, but +2. I will explain below. It has been adjusted in the post.

3. You listed flurry of blows attack bonus as -1/-1, but it should be +3/+3

6th level Monks reduce the Flurry penalty to -1 as opposed to -2. I am listing the penalty as opposed to the total attack bonus (which is actually a lot higher than +3).

4. Purity of Body should be included as a Monk class ability.

I have added this to the character posting.

5. I figured Tanus should have 116 skill points for assigning ranks, but it looks to me like you used only 108.

I'll have to take a look at this. Tanus' INT mod changed at 4th level, so that makes calculating his skill ranks tricky. If I have shortchanged him, I'll adjust the numbers.

6. Finally, I have decided to disallow the Robes of Clarity of Motion.

I have addressed this in a previous post.

OK, as for his wierd Monk abilities, here's how it works:

Tanus has 4 class abilities, feats, or items that add to his Monk abilities. They are the following:
  • Ascetic Rogue (feat): Adds +5 levels (his Rogue levels) to Unarmed Damage and +2 to Stunning Fist Save DC.
  • Tattooed Monk (PrC): Adds class level (+1 level) to Unarmed Damage, Class AC Bonus, and Move Bonus.
  • Monk's Belt (item): Adds +5 levels to Unarmed Damage and Class AC Bonus, and 1 use per day of the Stunning Fist feat.
  • Boots of Striding and Springing (item): +10' to Base Move.

Thus, these are his adjusted levels and subsequent abilities:
Unarmed Damage (as Monk 17): 2d8
Class AC Bonus (as Monk 12): +2
Move (as Monk 7): Class Bonus +20', item bonus +10', total 60'
Stunning Fist - Times per Day: 6 (Monk levels) + 1 (non-Monk levels) +1 (item) = 8
Stunning Fist - Save DC: 16 (base) + 4 (Wis Mod) +2 (feat) = 22

I hope that all makes sense.
 

Can we hand wave mundane junk like rations and clothes and assume we have enough. I have a handy haversack which can carry a lot.

Other than that I think Vandon is set.
 

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