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Maure Castle OOC (Full)


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Krauss von Espy said:
Are there some default actions that you would like me to resolve whenever the party reaches a closed door, or new room, etc.? For example, Sir Vandon's detection of evil and of golems.

Will Tanus search for traps routinely at every door? How about Listen checks, Detect Magic, etc?

I am trying to streamline things so we can move on with interesting things, rather than take unnecessary time with routine checks.

Please make a list of 'default' SOP actions for your character, and I will resolve them whenever appropriate.

Thanks,
Heinz

Well, since Listen and Spot are reactions and not things Tanus would actively be doing, the only things I can think of are Hide and Move Silently (Hide only when he knows there are things that might see him - Move Silently always unless moving quickly or in combat). Other than that, Tanus isn't going to Search all the time. When we come to a door or anything else of environmental interest (artwork, strange floor, etc), he would use a Search there.
 

Voadam said:
SOP will be detecting for evil then golems.

I would make a suggestion for Tanus. If he bumped his search up to a +10 he could then take 10 on search checks and get the standard DC 20 secret doors and no time would need to be wasted on rolling.

Btw the map is great, and helps visualize things a lot.

Agreed on the map. Good work!

In terms of the Search skill bonus, originally I had an item that put my Search bonus over +10, but now it is less than +10, so I can see what you're saying about taking 10 and getting a 20 automatically. I could definitely do that next level, unless the DM would allow me to change things after we have already started.
 

Only SOP for Silence would be to bring her mace up to daylight strength of light during a fight so everyone can see what they're doing. Unless, of course, someone wants to counsel her otherwise. ;)
 

Insight said:
In terms of the Search skill bonus, originally I had an item that put my Search bonus over +10, but now it is less than +10, so I can see what you're saying about taking 10 and getting a 20 automatically. I could definitely do that next level, unless the DM would allow me to change things after we have already started.

I don't mind if you want to tinker with your skill point allotments a bit. However, I should point out that your character sheet indicates a Search bonus of +10 at present, and I had been using that bonus for the Search checks Tanus made thus far. Is it incorrect?
 

Krauss von Espy said:
I don't mind if you want to tinker with your skill point allotments a bit. However, I should point out that your character sheet indicates a Search bonus of +10 at present, and I had been using that bonus for the Search checks Tanus made thus far. Is it incorrect?

That'll teach me to look at my character before posting. Yes, Tanus has 8 ranks of Search, and an Int bonus of +2, for a total of +10. Thus, he should be able to take 10 for a 20 total, and where applicable, take 20 for a 30 total.

EDIT: I was taking a look at Tanus' next couple of levels, and I'm going for Thief-Acrobat after next level, which will be Rogue. Therefore, I had to swap out all of my ranks in Disguise for Climb. I hope that's OK. Otherwise, I'll have to wait 2 more levels just to have enough skill pts to buy everything I need for Thief-Acrobat.
 
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Insight said:
I was taking a look at Tanus' next couple of levels, and I'm going for Thief-Acrobat after next level, which will be Rogue. Therefore, I had to swap out all of my ranks in Disguise for Climb. I hope that's OK. Otherwise, I'll have to wait 2 more levels just to have enough skill pts to buy everything I need for Thief-Acrobat.

Since you haven't made any skill checks using the Disguise or Climb skills, I don't mind that you made that change.

-Heinz
 



Heinz,

A rules interpretation on the mindblade. If I change its length to longsword and dismiss it, when I call it up later is it short sword or longsword length? There are advantages both ways. Retaining longsword length means it comes up doing more damage immediately. If it resets to short sword then that is something that can be done if I'm grappled (dismiss then free action summon) to make it a light weapon I can attack with from within a grapple so still get a full attack off immediately instead of spending a full round to change it to a light weapon I can attack with.

Shape Mind Blade (Su): At 5th level, a soulknife gains the ability to change the form of his mind blade. As a fullround action, he can change his mind blade to replicate a longsword (damage 1d8 for a Medium weapon wielded as a one-handed weapon) or a bastard sword (damage 1d10 for a Medium weapon, but he must wield it as a two-handed weapon unless he knows the Exotic Weapon Proficiency (bastard sword) feat). If a soulknife shapes his mind blade into the form of a bastard sword and wields it two-handed, he adds 1-1/2 times his Strength bonus to his damage rolls, just like when using any other two-handed weapon.
Alternatively, a soulknife can split his mind blade into two identical short swords, suitable for fighting with a weapon in each hand. (The normal penalties for fighting with two weapons apply.) However, both mind blades have an enhancement bonus 1 lower than the soulknife would otherwise create with a single mind blade.

Mind Blade (Su): As a move action, a soulknife can create a semisolid blade composed of psychic energy distilled from his own mind. The blade is identical in all ways (except visually) to a short sword of a size appropriate for its wielder. For instance, a Medium soulknife materializes a Medium mind blade that he can wield as a light weapon, and the blade deals 1d6 points of damage (crit 19–20/x2). Soulknives who are smaller or larger than Medium create mind blades identical to short swords appropriate for their size, with a corresponding change to the blade’s damage. The wielder of a mind blade gains the usual benefits to his attack roll and damage roll from a high Strength bonus.
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on his next move action. The moment he relinquishes his grip on his blade, it dissipates (unless he intends to throw it; see below). A mind blade is considered a magic weapon for the purpose of overcoming damage reduction.
A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. He can also choose mind blade for feats requiring a specific weapon choice, such as Weapon Specialization. Powers or spells that upgrade weapons can be used on a mind blade.
A soulknife’s mind blade improves as the character gains higher levels. At 4th level and every four levels thereafter, the mind blade gains a cumulative +1 enhancement bonus on attack rolls and damage rolls (+2 at 8th level, +3 at 12th level, +4 at 16th level, and +5 at 20th level).
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain his mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains his mind blade for a number of rounds equal to his class level before he needs to check again. On an unsuccessful attempt, the mind blade vanishes. As a move action on his turn, the soulknife can attempt a new Will save to rematerialize his mind blade while he remains within the psionics negating effect.
 

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