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Maure Castle OOC (Full)

Voadam said:
Looking over my sheet my init is incorrect, I didn't have enough feats to get improved init at the final selection like I originally planned so Vandon's init should be +1. I revised the rogue's gallery entry and the one earlier in this thread. As Vandon goes last anyway it does not affect this combat. Sorry about that mistake.

No problem, Voadam. Thanks for catching and correcting it.
 

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Hey guys,

I just wanted to send a quick note to let you know that if you ever have any questions about my numbers used in combat, please don't hesitate to ask. I'm a stickler for accuracy, and if I ever forget a bonus or some such, I'd like to know. I probably won't change the posted results of a combat action (if applicable), but I would like the heads-up for the next time around. If you see anything that doesn't look right, please give a holler.

-Heinz
 


Another SOP for Vandon will be after combat spending a round to regain his psionic focus (a full round action but I think he can autosuccess the concentration check by taking 10) and then a move action to recharge his psychic strike if needed.

That is presuming his healing abilities or whatever are not immediately needed.
 

Krauss von Espy said:
Insight,

On Tanus' character sheet can you please list the basic bonuses for his unarmed strike attacks (single and full attack actions)?

Thanks!

OK sure. Also, just to let everyone know, I am going to be very busy this week. I'll keep up as best I can for now.

EDIT: For reference, here are the mods:

Unarmed Strike - Single
- One attack/No Mods: +11
- One Attack/Full Combat Exp (-5): +6
Unarmed Strike - Full Attack
- No Mods: +11/+6
- Full Combat Expertise: +6/+1
- Flurry of Blows: +10/+10/+5
 
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Insight said:
That's what I was originally going to post, but then I recalled in the D&D FAQ that only the first of a rogue's melee attacks in a round gets the bonus damage from sneak attack. I could be wrong. Whichever way our DM wants to rule is fine with me.

That sounds like it is referring to a full attack after being invisible. Since the denied dex is from invisibility is cancelled immediately after the first attack on non-greater invisibility.

This also sounded more like an ooc rules discussion so I posted it here.
 

I've seen it done different ways in different campaigns. Technically, apart from whatever it says in the FAQ, the opponent is flanked the entire time I am attacking them, since I'm adding the +2 from flanking to all of my attack rolls. According to the SRD, rogues get to sneak attack whenever an opponent is denied their Dex bonus for whatever reason (invisibility, flat footed, held, etc) or is flanked. Note that flanking is different from 'being denied a Dex bonus' because you don't lose your Dex bonus when flanked; the opponents just get +2 to hit you.

I'm good with however the DM wants to handle it, and I'd be perfectly happy to get my sneak attack bonus as often as possible :D
 

Insight said:
I've seen it done different ways in different campaigns. Technically, apart from whatever it says in the FAQ, the opponent is flanked the entire time I am attacking them, since I'm adding the +2 from flanking to all of my attack rolls. According to the SRD, rogues get to sneak attack whenever an opponent is denied their Dex bonus for whatever reason (invisibility, flat footed, held, etc) or is flanked. Note that flanking is different from 'being denied a Dex bonus' because you don't lose your Dex bonus when flanked; the opponents just get +2 to hit you.

I'm good with however the DM wants to handle it, and I'd be perfectly happy to get my sneak attack bonus as often as possible :D

I've always understood that sneak attack damage can only be applied one time for a given attack action (standard or full)....as opposed to one attack roll (which seems to be Voadam's interpretation). This is the way I'll be handling it here. It gets tacked on at the end, after the total regular damage has been calculated. To do it the other way would just open the door for some sick damage totals. Unbalancing, IMO.
 
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Voadam said:
Another SOP for Vandon will be after combat spending a round to regain his psionic focus (a full round action but I think he can autosuccess the concentration check by taking 10) and then a move action to recharge his psychic strike if needed.

That is presuming his healing abilities or whatever are not immediately needed.

I had presumed this would be the case, thanks for confirming it! :)
 


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