mellored
Legend
So I got a level 2 warforged artificer, with telekinesis, who really doesn't want to get hurt, and doesn't mind protecting his allies either. Playing to level 10.
Currently at 20 AC, with scale, shield, and +1 Warforged, +1 infusion. With absorb elements and cure wounds on the side.
So current plan is.
Armorer 3, for plate (22AC as soon as I can afford it), and booming blade for a strong "taunt".
War mage 2 for shield spell (27 AC) and +4 to saves. Also initiative.
Fighter -> psi warrior, for +1 defensive style (23/28 AC) and 1d6+4 damage reduction on allies. Action surge is only level not boosting defense boost, but I'm sure I'll make use of it.
Then artificer 4 resilience (dex).
Fighter 4 for +2 int (Too many reactions for shield master? )
Anyone got any better suggestions for tanking? Better ways of adding to defense?
Currently at 20 AC, with scale, shield, and +1 Warforged, +1 infusion. With absorb elements and cure wounds on the side.
So current plan is.
Armorer 3, for plate (22AC as soon as I can afford it), and booming blade for a strong "taunt".
War mage 2 for shield spell (27 AC) and +4 to saves. Also initiative.
Fighter -> psi warrior, for +1 defensive style (23/28 AC) and 1d6+4 damage reduction on allies. Action surge is only level not boosting defense boost, but I'm sure I'll make use of it.
Then artificer 4 resilience (dex).
Fighter 4 for +2 int (Too many reactions for shield master? )
Anyone got any better suggestions for tanking? Better ways of adding to defense?