Max melee damage at 1st level - core vs. non-core

pawsplay said:
Charging does +2 damage.

It does?

Well, you didn't say melee damage roll. You said damage from a melee attack, which a bull rush is. :)

He said "maximum melee damage".

Power Attack adds to melee damage rolls. If you Bull Rush someone off a cliff, is their falling damage melee damage?

-Hyp.
 

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Moonstone Spider said:
Second multiplier is 1 less than it's face value (Thus x2+x2 = x3). Therefore the x3 Critical and x3 Spirited Charge become x5 total multiplier.

3d8 Critical Lance Damage, x2 for a spirited Charge = 8d8 lance Damage.

Er, no. You cited the rule correctly: x3 x3 = x5.

So it's 1d8 Lance damage, x3 (Critical) x3 (Spirited Charge) = 1d8 x 5 = 5d8.

Aside from that, Ride-By Attack is also a prerequisite feat for Spirited Charge, so your Rogue is a feat short.

-Hyp.
 
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Ah yes *smacks forehead* forgot to calculate 1.5 x STR bonus for two hands. Also forgot about the x4 critical of the scythe.

Is there any non-core WotC equipment feats, classes or races that siginificantly raise this figure? How about a Goliath with an oversized scythe? Or a mercurial scythe?
 

The charging and lance are interesting ideas.

Also, I should probably have said that, ideally, I'd prefer it to be calculated without buff spells and such - perhaps assume that the character is a solo adventurer for purposes of this debate.

If buffs are included, don't forget Bardic Music, though. ;)

...also, not extremely circumstantial things like pushing him into a pool of lava etc. Lets just assume raw weapon damage.

The purpose of the comparison is basically to see the difference in damage potential between a 1st level core and non-core character. Later I might be doing the comparison at other levels - 6, 11 & 20.
 

Piratesmurf said:

Hm, no it doesn't. I thought it did. Did it in 3.0, maybe? It does grant a +2 to bull rush, maybe that's what I was thinking of.

I was noticing, a halberd does x2 damage when set against a charge, has a x3 crit, and does d10. That edges out the scythe.
 

Use a fighter, and then go with spirited charge and the lance.

So human fighter, 18 str = 4 x 1.5 = 6

crit with lance and spirited charge = x5. 5d8 + 6 * 5 = 5*8+6*5 = 75 damage...not quite as good as some other builds though.
 

Thurbane said:
Also, I should probably have said that, ideally, I'd prefer it to be calculated without buff spells and such - perhaps assume that the character is a solo adventurer for purposes of this debate.

I did. The three spells the cleric used (Enlarge Person, Magic Weapon, Divine Favor) were all cast by himself.

-Hyp.
 

pawsplay said:
I was noticing, a halberd does x2 damage when set against a charge, has a x3 crit, and does d10. That edges out the scythe.

True - the Enlarged Divine Favored half-orc cleric with a MW'd Halberd set against a charge totals (16 + 9 + 1 + 1 + 1) x 4 on a critical Smite, for a total of 112.

-Hyp.
 

Piratesmurf said:
Half-Orc Cleric with the Strength and Destruction domains. 20 Str plus Enlarge Person for a total of 22. Magic Weapon spell on the Enlarged scythe. Divine Favor spell. Destruction Domain Smite power. Critical for a total of (12 + 9 + 1 + 1 + 1) x 4, or 96 damage.

Sure, he's not proficient, but we're assuming a critical, right?

-Hyp.

With a halberd set against a charge, you go from 2d6 to 2d8, adding a possible +4 points, x4, for 16 points on top of that. That puts the half-orc cleric at 112.
 


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