
If you give a monster its maximum hitpoints, does that change its Challenge Rating (CR)?![]()
This comes up in Bad Axe Games's Trailblazer. It recommends that if you want to make a monster into an "elite" monster, double its hit points (and give it 1 action point) - this doesn't increase their CR.
Since monsters use the average of their Hit Dice, which is just slightly over half, this is almost the same as giving them maximum hit points per die (it's actually a bit more, since Trailblazer's method also doubles hit points from a high Con score). Hence, that seems to lay down that maximum hp alone doesn't warrant a CR increase.
Some things shouldn't be random, and some of my players whine about "average" HD-- even rounded up-- because they insist that they'd do better rolling.
I just use full HD for everything. PCs, NPCs, monsters. Some things shouldn't be random, and some of my players whine about "average" HD-- even rounded up-- because they insist that they'd do better rolling.
Hmm... if we are generating stats by rolling, I'll check them and besides I really wouldn't want to play with fellows who cheat on their dice rolls.Unless stats and HP are rolled in front of rat-bastard DMs who watch their players like a hawk, you will almost certainly end up with better than statistically average results, unless you're playing with a bunch of lawful good players.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.