Ogrehatescomputers
First Post
Looking for a way to Maximize a few things with a cleric build I've been toying with.
I'd like to max out his speed, ac, and healing as much as possible. Damage is not a concern If I bring him into the game I will usually be following the “tanks” around healing them as much as possible and only engaging in direct combat when I have no choice.
I’m really curious to see if there is anything that’s just better or can be tweaked that I’m not seeing.
The game I would bring him into is a game I'm already (just recently) started playing in. And places a few restrictions/requirements on the character.
He/she MUST:
Be Elf or Half-Elf
7th Level
Cleric
Cannot take any other class until level 10
I have:
20k starting gold with no restrictions on spending limits per item
Access to all PF books and the Magic Item Comp from 3.5
(I only own the Core, advanced and Beast. So I can't see the Ult books info)
A house rule stating that all characters begin the game with the feat: Weapon Finesse. So I'm thinking High Dex character w/ light armor
The rest of the party consists of:
Dwarven Paladin (sword and board)
Elvish Bard (all around filler)
Human Druid (Summon/buffer)
Human Sorcerer (FIREBALL!!!!)
Elf Ranger (Two weapon)
For the moment I'm considering the following:
Half-Elf, Cleric 7 of Sarenrae
Domains: Healing/ ????
Feats: selective Channel Energy. Maximize. ???? Considering taking Minor and Major Spell expertise (eventually)
Equipment: Boots of S.Striding, really anything for speed. Anklet of translocation or boots of the acrobat. One of the above. Chain shirt. Things like that.
Weapon:????
Skills: going to max heal and a few other staples of the class
Are there any obvious things I'm just being blind too?
Thanks for any help
I'd like to max out his speed, ac, and healing as much as possible. Damage is not a concern If I bring him into the game I will usually be following the “tanks” around healing them as much as possible and only engaging in direct combat when I have no choice.
I’m really curious to see if there is anything that’s just better or can be tweaked that I’m not seeing.
The game I would bring him into is a game I'm already (just recently) started playing in. And places a few restrictions/requirements on the character.
He/she MUST:
Be Elf or Half-Elf
7th Level
Cleric
Cannot take any other class until level 10
I have:
20k starting gold with no restrictions on spending limits per item
Access to all PF books and the Magic Item Comp from 3.5
(I only own the Core, advanced and Beast. So I can't see the Ult books info)
A house rule stating that all characters begin the game with the feat: Weapon Finesse. So I'm thinking High Dex character w/ light armor
The rest of the party consists of:
Dwarven Paladin (sword and board)
Elvish Bard (all around filler)
Human Druid (Summon/buffer)
Human Sorcerer (FIREBALL!!!!)
Elf Ranger (Two weapon)
For the moment I'm considering the following:
Half-Elf, Cleric 7 of Sarenrae
Domains: Healing/ ????
Feats: selective Channel Energy. Maximize. ???? Considering taking Minor and Major Spell expertise (eventually)
Equipment: Boots of S.Striding, really anything for speed. Anklet of translocation or boots of the acrobat. One of the above. Chain shirt. Things like that.
Weapon:????
Skills: going to max heal and a few other staples of the class
Are there any obvious things I'm just being blind too?
Thanks for any help
