I'm definitely pro-battlemat. For one, it cuts down on a lot of "Can I do this?" questions. With a representation of the battle scene, the players know exactly where everyone is, and can see where there might be cover, hazards, etc. In addition to added clarity, the battlemat also adds another layer of tactics.
There's nothing inherent to a battlemat that forces the game into wargame-mode. If you want to move your mini 5 squares, you can still declare a "A breakneck charge, ending with a leap and overhead cleave of my axe." The only difference a mat provides is that you know where you start and end your action.
There's nothing inherent to a battlemat that forces the game into wargame-mode. If you want to move your mini 5 squares, you can still declare a "A breakneck charge, ending with a leap and overhead cleave of my axe." The only difference a mat provides is that you know where you start and end your action.