Satyrn
First Post
Ah, doors are, imo, the biggest challenge with realistic and/or color maps. The way I have chosen to deal with them is by showing them open. Opens doors are pretty recognizable. Here's an example
Those are some nice looking maps.
I wouldn't like that style for my megadungeon, though. I've set it up so that its too dynamic for furnished rooms to make sense. When the players enter an area/level, I randomly determine the inhabitants and what's going on. So, like, a month ago what was a goblin enclave, settled and peacful (and thus fully furnished) could now be a battleground between orcs and devils, a wasteland of barricades and corpses.
So for Mad Mage, too, I'm glad the maps show empty rooms, to be furnished (or not) as I see fit.